My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Inferno Dragon
Giant Snowball
Archers Hog Rider Guards Inferno Dragon
Zap
Archers Guards Inferno Dragon
Barbarian Barrel
Archers Guards
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Guards Inferno Dragon
Fireball
Archers Hog Rider Inferno Dragon
Poison
Archers Guards
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Guards Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Mini P.E.K.K.A Guards Mega Knight
Archers
Zap Arrows Mini P.E.K.K.A Hog Rider Inferno Dragon Mega Knight
Arrows
Zap Hog Rider Archers Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Archers Arrows Hog Rider Mega Knight
Hog Rider
Zap Arrows Archers Mini P.E.K.K.A Guards Mega Knight
Guards
Zap Hog Rider
Inferno Dragon
Mega Knight Archers
Mega Knight
Inferno Dragon Zap Archers Arrows Mini P.E.K.K.A Hog Rider

Defense Synergies 3 10

Zap
Mini P.E.K.K.A Mega Knight Archers Arrows Guards Inferno Dragon
Archers
Zap Mini P.E.K.K.A Guards Mega Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Guards
Hog Rider
Guards
Zap Archers Mini P.E.K.K.A
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Inferno Dragon Zap Mega Knight
Mini P.E.K.K.A Mega Knight Archers Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Guards Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Archers Guards Mega Knight
Inferno Dragon Zap Archers Arrows
Zap Arrows Mega Knight
Mini P.E.K.K.A Inferno Dragon
Guards Archers Mini P.E.K.K.A Mega Knight
Archers Guards Zap Arrows Mega Knight
Arrows Inferno Dragon Zap Archers
Mini P.E.K.K.A Mega Knight Zap Guards
Mega Knight Zap Arrows Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A
Arrows Mega Knight Zap Archers Guards
Zap Arrows Archers Guards Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Mega Knight Archers Arrows Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Archers
Zap Archers Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Zap
Mini P.E.K.K.A Guards Inferno Dragon Mega Knight
Arrows Zap Archers
Mini P.E.K.K.A Guards Archers
Mini P.E.K.K.A Mega Knight Inferno Dragon
Zap Mega Knight Mini P.E.K.K.A Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Guards
Mega Knight Zap Arrows Guards
Mini P.E.K.K.A Mega Knight Guards
Archers Mega Knight
Guards Zap Archers Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Archers Mini P.E.K.K.A Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows Mega Knight
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Guards
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Zap Archers Arrows
Zap Guards
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Archers Guards
Zap Archers Arrows
Arrows
Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Guards
Zap
Zap Mega Knight
Inferno Dragon
Mega Knight

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