My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers
Zap
Archers Royal Giant Inferno Tower
Barbarian Barrel
Archers Inferno Tower
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A
Fireball
Archers Inferno Tower
Poison
Archers Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Arrows Fireball Mini P.E.K.K.A Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Arrows

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Archers Royal Giant Mini P.E.K.K.A The Log
Archers
Zap Arrows Royal Giant Mini P.E.K.K.A
Arrows
Zap Royal Giant Fireball Archers Mini P.E.K.K.A
Royal Giant
Arrows Fireball Zap Archers The Log
Fireball
Zap Arrows Royal Giant The Log
Mini P.E.K.K.A
Zap Archers Arrows The Log
Inferno Tower
The Log
Zap Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 5 12

Zap
Fireball Mini P.E.K.K.A Archers Arrows Inferno Tower The Log
Archers
Zap Mini P.E.K.K.A Inferno Tower The Log
Arrows
Zap Fireball Mini P.E.K.K.A Inferno Tower
Royal Giant
Fireball
Zap The Log Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap The Log Archers Arrows Fireball
Inferno Tower
The Log Zap Archers Arrows Fireball
The Log
Fireball Mini P.E.K.K.A Inferno Tower Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Zap The Log
Mini P.E.K.K.A Inferno Tower Archers
Mini P.E.K.K.A Inferno Tower
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log Zap Archers
Inferno Tower Zap Archers Arrows Fireball
Zap Arrows Fireball Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower
Archers Mini P.E.K.K.A Inferno Tower
Archers Zap Arrows Fireball The Log
Arrows Inferno Tower Zap Archers Fireball
Mini P.E.K.K.A Inferno Tower Zap Fireball The Log
Fireball Zap Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Zap Fireball Mini P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Zap Archers The Log
Zap Arrows The Log Archers Fireball
Mini P.E.K.K.A Inferno Tower
Archers Arrows Fireball Mini P.E.K.K.A The Log
Inferno Tower Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Inferno Tower
Fireball Zap Archers Arrows Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Zap Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A
Arrows Fireball Zap Archers
Mini P.E.K.K.A Archers Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Fireball Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Arrows Fireball The Log
Mini P.E.K.K.A Fireball Inferno Tower
Archers Fireball
Inferno Tower Zap Archers Fireball Mini P.E.K.K.A The Log
Arrows Zap Archers Fireball Mini P.E.K.K.A Inferno Tower The Log
Zap Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball Zap The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Zap Arrows The Log
Arrows Fireball Zap
Archers Arrows The Log
Arrows Fireball The Log Zap
Arrows Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Arrows Fireball The Log
Fireball Zap Archers Arrows
Fireball The Log
Arrows Fireball
Zap Arrows Fireball The Log
Zap Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Zap Archers Arrows Fireball Mini P.E.K.K.A The Log
Zap Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Zap Arrows Fireball The Log
Zap Arrows The Log Fireball
Arrows Fireball The Log Zap
Fireball Zap Arrows The Log
Fireball Zap Arrows The Log
Zap Archers Arrows Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball The Log
Zap Arrows Fireball
Arrows Fireball The Log
Zap Archers Fireball
Fireball Zap Archers Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A
Arrows The Log Zap Fireball
Zap Arrows Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log
Fireball

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