My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Cannon Cart Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Cannon Cart
Giant Snowball
Archers Goblin Gang Flying Machine Hog Rider
Zap
Archers Goblin Gang Flying Machine Cannon Cart
Barbarian Barrel
Archers Goblin Gang Cannon Cart
The Log
Archers Goblin Gang Hog Rider Cannon Cart
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Flying Machine
Royal Delivery
Archers Goblin Gang Flying Machine Hog Rider Cannon Cart
Fireball
Archers Goblin Gang Flying Machine Hog Rider Cannon Cart
Poison
Archers Goblin Gang Flying Machine
Lightning
Cannon Cart
Rocket
Hog Rider Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Flying Machine Hog Rider Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Cannon Cart Archers Flying Machine Mega Knight
Archers
Zap Hog Rider Mega Knight
Goblin Gang
Hog Rider Cannon Cart
Fireball
Zap Hog Rider Mega Knight
Flying Machine
Zap Hog Rider Cannon Cart Mega Knight
Hog Rider
Zap Goblin Gang Fireball Archers Flying Machine Cannon Cart Mega Knight
Cannon Cart
Zap Goblin Gang Flying Machine Hog Rider
Mega Knight
Zap Archers Fireball Flying Machine Hog Rider

Defense Synergies 2 12

Zap
Fireball Mega Knight Archers Goblin Gang Flying Machine Cannon Cart
Archers
Zap Goblin Gang Cannon Cart Mega Knight
Goblin Gang
Zap Archers Flying Machine Cannon Cart
Fireball
Zap Mega Knight
Flying Machine
Zap Goblin Gang Cannon Cart Mega Knight
Hog Rider
Cannon Cart
Zap Archers Goblin Gang Flying Machine
Mega Knight
Zap Archers Fireball Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Flying Machine
Zap Goblin Gang Flying Machine Cannon Cart Mega Knight
Goblin Gang Mega Knight Archers Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Fireball Mega Knight
Goblin Gang Fireball Zap Archers Flying Machine Cannon Cart Mega Knight
Zap Archers Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine Cannon Cart Mega Knight
Goblin Gang
Goblin Gang Archers Cannon Cart Mega Knight
Archers Goblin Gang Zap Fireball Flying Machine Cannon Cart Mega Knight
Zap Archers Goblin Gang Fireball Flying Machine
Mega Knight Zap Goblin Gang Fireball Flying Machine Cannon Cart
Fireball Mega Knight Zap Goblin Gang Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Zap Goblin Gang Fireball Mega Knight
Mega Knight Goblin Gang Fireball Cannon Cart
Fireball Mega Knight Zap Archers Goblin Gang Flying Machine Cannon Cart
Zap Archers Fireball Flying Machine Cannon Cart Mega Knight
Cannon Cart
Goblin Gang Mega Knight Archers Fireball Flying Machine Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Archers Fireball Cannon Cart
Fireball Zap Archers Goblin Gang Flying Machine Cannon Cart Mega Knight
Goblin Gang Mega Knight Zap Cannon Cart
Goblin Gang Mega Knight Zap Fireball Cannon Cart
Goblin Gang Cannon Cart Mega Knight
Fireball Zap Archers Goblin Gang Flying Machine
Goblin Gang Archers Fireball Flying Machine Cannon Cart
Mega Knight Cannon Cart
Zap Mega Knight Fireball Flying Machine Cannon Cart
Goblin Gang
Mega Knight Flying Machine Cannon Cart
Mega Knight Zap Fireball
Cannon Cart Mega Knight Goblin Gang Fireball
Archers Fireball Flying Machine Cannon Cart Mega Knight
Goblin Gang Zap Archers Fireball Flying Machine Cannon Cart
Mega Knight Zap Archers Fireball Flying Machine Cannon Cart
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine
Fireball Zap Flying Machine
Fireball Flying Machine Cannon Cart
Cannon Cart Fireball Flying Machine
Fireball Zap Mega Knight
Fireball Zap Flying Machine
Archers Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Goblin Gang Fireball
Zap Fireball Flying Machine Cannon Cart
Fireball Zap Archers Flying Machine
Flying Machine Fireball Cannon Cart
Fireball Flying Machine Cannon Cart
Zap Fireball Flying Machine Cannon Cart
Zap Fireball Flying Machine Cannon Cart
Fireball Flying Machine Cannon Cart Mega Knight
Fireball
Zap Archers Fireball Flying Machine Mega Knight
Zap Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Flying Machine Cannon Cart
Zap Fireball Mega Knight
Fireball Zap Flying Machine
Fireball Zap Flying Machine Mega Knight
Fireball Zap
Zap Archers Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Archers Goblin Gang Fireball Flying Machine Cannon Cart
Fireball Zap Archers Flying Machine
Fireball
Fireball Goblin Gang Flying Machine Cannon Cart Mega Knight
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Cannon Cart Mega Knight
Zap Goblin Gang Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Cannon Cart Mega Knight
Cannon Cart
Fireball Mega Knight

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