My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Balloon Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Balloon Prince Sparky
Giant Snowball
Archers Goblin Gang Balloon
Zap
Archers Goblin Gang Firecracker Balloon Prince Sparky
Barbarian Barrel
Archers Goblin Gang Firecracker Sparky
The Log
Archers Goblin Gang Firecracker Prince Sparky
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Goblin Gang Firecracker
Royal Delivery
Archers Goblin Gang Firecracker Balloon Prince Sparky
Fireball
Archers Goblin Gang Firecracker Balloon Sparky
Poison
Archers Goblin Gang Firecracker Balloon Sparky
Lightning
Balloon Prince Sparky
Rocket
Balloon Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Goblin Gang Firecracker Balloon Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Balloon Prince Sparky Archers
Archers
Zap Balloon Prince
Goblin Gang
Firecracker Balloon Prince Sparky
Firecracker
Zap Goblin Gang Balloon Prince Sparky
Rage
Balloon Sparky Prince
Balloon
Zap Rage Archers Goblin Gang Firecracker Sparky
Prince
Zap Archers Goblin Gang Firecracker Rage
Sparky
Zap Rage Goblin Gang Firecracker Balloon

Defense Synergies 0 11

Zap
Archers Goblin Gang Firecracker Prince Sparky
Archers
Zap Goblin Gang Firecracker
Goblin Gang
Zap Archers Firecracker Prince Sparky
Firecracker
Zap Archers Goblin Gang Prince
Rage
Balloon
Prince
Zap Goblin Gang Firecracker
Sparky
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Sparky
Sparky Zap Goblin Gang Firecracker Prince
Goblin Gang Prince Sparky Archers
Prince Sparky Goblin Gang Firecracker
Firecracker Prince Sparky
Goblin Gang Zap Archers Firecracker
Zap Archers Goblin Gang Firecracker
Zap Sparky
Sparky Goblin Gang Prince
Goblin Gang Archers Firecracker Prince Sparky
Archers Goblin Gang Zap Firecracker
Zap Archers Goblin Gang Firecracker
Prince Sparky Zap Goblin Gang
Sparky Zap Goblin Gang Firecracker Prince
Sparky Goblin Gang Prince
Zap Goblin Gang Prince Sparky
Sparky Goblin Gang Firecracker Prince
Zap Archers Goblin Gang Firecracker Prince
Zap Archers Firecracker
Sparky Prince
Goblin Gang Archers Firecracker Prince Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Prince Sparky
Zap Archers Goblin Gang Firecracker Prince
Goblin Gang Zap Prince Sparky
Goblin Gang Prince Zap Sparky
Goblin Gang Prince Sparky
Firecracker Zap Archers Goblin Gang
Goblin Gang Prince Sparky Archers
Prince Sparky
Zap Firecracker Prince Sparky
Goblin Gang Sparky
Prince Sparky
Zap Prince
Prince Goblin Gang Sparky
Archers Firecracker Sparky
Goblin Gang Sparky Zap Archers Firecracker Prince
Zap Archers Firecracker Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Zap
Sparky
Firecracker Prince Sparky
Zap Firecracker Sparky
Firecracker Zap
Archers Firecracker Sparky
Zap Firecracker
Zap Firecracker
Goblin Gang Prince Sparky
Firecracker Zap Prince Sparky
Zap Archers Firecracker
Firecracker Sparky
Firecracker
Zap Firecracker Prince Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Zap Archers Firecracker Prince Sparky
Zap Firecracker
Prince Sparky
Prince Sparky
Zap
Zap Firecracker Sparky
Firecracker Zap Sparky
Zap Prince Sparky
Zap Firecracker Sparky
Zap Archers Firecracker Sparky
Zap Firecracker
Sparky
Zap Sparky
Zap Firecracker Sparky
Prince Sparky
Firecracker Sparky
Zap Archers Goblin Gang Prince
Zap Archers Firecracker
Goblin Gang Firecracker Prince Sparky
Zap Firecracker
Zap Sparky
Firecracker Prince Sparky
Zap Goblin Gang Firecracker Sparky
Firecracker Zap
Zap Firecracker Prince Sparky
Prince Sparky
Firecracker Sparky

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