My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers
Zap
Archers Firecracker Bandit
Barbarian Barrel
Archers Knight Firecracker Bandit
The Log
Archers Firecracker Bandit
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Bandit
Fireball
Archers Firecracker Bandit
Poison
Archers Firecracker
Lightning
Knight Bandit Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Firecracker Tornado Bandit Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Archers Knight Bandit Mega Knight
Archers
Knight Zap Bandit Mega Knight
Knight
Archers Firecracker Zap
Firecracker
Zap Knight Tornado Bandit Mega Knight
Tornado
Zap Firecracker Mega Knight
Bandit
Zap Archers Firecracker Mega Knight
Mega Knight
Zap Archers Firecracker Tornado Bandit
Goblinstein

Defense Synergies 3 15

Zap
Mega Knight Archers Knight Firecracker Tornado Bandit
Archers
Knight Zap Firecracker Tornado Bandit Mega Knight
Knight
Archers Firecracker Zap Tornado
Firecracker
Knight Zap Archers Tornado Bandit Mega Knight
Tornado
Zap Archers Knight Firecracker Mega Knight
Bandit
Zap Archers Firecracker Mega Knight
Mega Knight
Zap Archers Firecracker Tornado Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker
Zap Knight Firecracker Bandit Mega Knight
Tornado Mega Knight Archers Knight Bandit
Knight Firecracker Bandit Mega Knight
Firecracker Tornado Mega Knight
Tornado Zap Archers Firecracker Bandit Mega Knight
Tornado Zap Archers Firecracker
Zap Bandit Mega Knight
Tornado
Knight Tornado Archers Firecracker Bandit Mega Knight
Archers Zap Knight Firecracker Tornado Bandit Mega Knight
Zap Archers Firecracker Tornado
Mega Knight Zap Knight Bandit
Mega Knight Zap Firecracker Tornado
Knight Bandit Mega Knight
Tornado Zap Bandit Mega Knight
Mega Knight Knight Firecracker Tornado
Mega Knight Zap Archers Knight Firecracker Tornado Bandit
Zap Tornado Archers Knight Firecracker Bandit Mega Knight
Tornado
Mega Knight Archers Knight Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Bandit
Bandit Zap Archers Knight Firecracker Mega Knight
Bandit Mega Knight Zap Knight
Mega Knight Zap Knight Tornado Bandit
Knight Bandit Mega Knight
Firecracker Zap Archers Tornado
Archers Knight Bandit
Mega Knight Knight
Zap Mega Knight Knight Firecracker Tornado Bandit
Mega Knight Knight
Mega Knight Zap Tornado
Mega Knight Knight Bandit
Archers Firecracker Mega Knight
Zap Archers Knight Firecracker Tornado
Mega Knight Zap Archers Firecracker
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Bandit
Firecracker Zap Tornado Bandit
Bandit
Knight Firecracker
Zap Firecracker Mega Knight
Firecracker Zap Tornado
Archers Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado Bandit
Tornado
Firecracker Zap Knight Tornado Bandit
Zap Archers Firecracker Tornado
Knight Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Tornado
Zap Archers Firecracker Bandit Mega Knight
Zap Firecracker Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Firecracker Tornado Mega Knight
Firecracker Zap Tornado Bandit
Zap Tornado Bandit Mega Knight
Zap Firecracker Tornado Bandit
Zap Archers Firecracker Tornado
Zap Firecracker
Zap Bandit Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Archers Bandit
Zap Archers Firecracker Tornado
Knight Firecracker Mega Knight
Zap Firecracker
Zap Tornado
Firecracker Mega Knight
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Bandit Mega Knight
Firecracker Mega Knight

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