My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Barbarians Tombstone Hog Rider
Zap
Archers Minions Tombstone
Barbarian Barrel
Archers Barbarians Tombstone Electro Wizard
The Log
Archers Barbarians Tombstone Hog Rider
Earthquake
Archers Barbarians Tombstone Hog Rider
Arrows
Archers Minions Tombstone
Royal Delivery
Archers Minions Barbarians Hog Rider Electro Wizard
Fireball
Archers Minions Barbarians Tombstone Hog Rider Electro Wizard
Poison
Archers Minions Barbarians Tombstone Electro Wizard
Lightning
Tombstone Electro Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tombstone Fireball Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Minions
Archers
Zap Hog Rider
Minions
Hog Rider Zap
Barbarians
Hog Rider
Tombstone
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Zap Minions Fireball Archers Barbarians Electro Wizard
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 2 12

Zap
Fireball Electro Wizard Archers Minions Barbarians Tombstone
Archers
Zap Minions Tombstone Electro Wizard
Minions
Zap Archers Tombstone Electro Wizard
Barbarians
Zap
Tombstone
Zap Archers Minions Fireball Electro Wizard
Fireball
Zap Tombstone Electro Wizard
Hog Rider
Electro Wizard
Zap Archers Minions Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone Fireball Electro Wizard
Barbarians Zap Minions Tombstone Electro Wizard
Barbarians Archers Minions Tombstone Electro Wizard
Barbarians Minions Tombstone Electro Wizard
Barbarians Tombstone Fireball
Fireball Zap Archers Minions Electro Wizard
Minions Electro Wizard Zap Archers Tombstone Fireball
Zap Barbarians Fireball Electro Wizard
Barbarians Minions Tombstone
Archers Barbarians Electro Wizard
Archers Minions Barbarians Electro Wizard Zap Tombstone Fireball
Minions Zap Archers Fireball Electro Wizard
Barbarians Tombstone Zap Minions Fireball Electro Wizard
Fireball Zap Minions Barbarians Tombstone Electro Wizard
Barbarians Tombstone Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Minions Tombstone Fireball Electro Wizard
Tombstone Fireball Zap Archers Minions Barbarians Electro Wizard
Zap Archers Minions Barbarians Tombstone Fireball Electro Wizard
Barbarians Electro Wizard
Archers Minions Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Tombstone Fireball Electro Wizard
Fireball Electro Wizard Zap Archers
Barbarians Tombstone Zap Minions Electro Wizard
Zap Barbarians Fireball Electro Wizard
Barbarians Tombstone
Fireball Zap Archers Minions Electro Wizard
Archers Minions Barbarians Tombstone Fireball Electro Wizard
Barbarians
Zap Electro Wizard Minions Barbarians Tombstone Fireball
Barbarians Tombstone
Minions Barbarians Tombstone
Zap Barbarians Fireball Electro Wizard
Barbarians Tombstone Fireball
Archers Barbarians Fireball
Barbarians Tombstone Electro Wizard Zap Archers Minions Fireball
Minions Zap Archers Barbarians Fireball Electro Wizard
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Barbarians Fireball
Fireball Zap
Fireball Zap Minions
Archers
Fireball Zap
Fireball Zap
Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball Electro Wizard
Zap Fireball
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Minions Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Minions Barbarians Tombstone Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Zap Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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