My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Elite Barbarians Giant
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang Firecracker
Barbarian Barrel
Archers Goblin Gang Firecracker Elite Barbarians Wizard
The Log
Archers Goblin Gang Firecracker Elite Barbarians
Earthquake
Archers Goblin Gang Firecracker
Arrows
Archers Minions Goblin Gang Firecracker
Royal Delivery
Archers Minions Goblin Gang Firecracker Elite Barbarians Wizard
Fireball
Archers Minions Goblin Gang Firecracker Elite Barbarians Wizard
Poison
Archers Minions Goblin Gang Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Goblin Gang Firecracker Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Giant Archers Minions
Archers
Zap Elite Barbarians Giant
Minions
Giant Zap Firecracker Elite Barbarians
Goblin Gang
Firecracker Giant
Firecracker
Zap Minions Goblin Gang Elite Barbarians Giant
Elite Barbarians
Zap Archers Minions Firecracker Wizard
Giant
Zap Minions Archers Goblin Gang Firecracker Wizard
Wizard
Elite Barbarians Giant

Defense Synergies 0 11

Zap
Archers Minions Goblin Gang Firecracker Elite Barbarians
Archers
Zap Minions Goblin Gang Firecracker
Minions
Zap Archers Firecracker
Goblin Gang
Zap Archers Firecracker
Firecracker
Zap Archers Minions Goblin Gang
Elite Barbarians
Zap Wizard
Giant
Wizard
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Firecracker Wizard
Elite Barbarians Zap Minions Goblin Gang Firecracker
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians Minions Goblin Gang Firecracker
Firecracker Elite Barbarians
Goblin Gang Zap Archers Minions Firecracker
Minions Zap Archers Goblin Gang Firecracker Wizard
Zap
Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Firecracker
Archers Minions Goblin Gang Zap Firecracker Wizard
Minions Zap Archers Goblin Gang Firecracker Wizard
Zap Minions Goblin Gang Elite Barbarians Wizard
Wizard Zap Minions Goblin Gang Firecracker
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Minions Goblin Gang Firecracker Elite Barbarians
Zap Archers Minions Goblin Gang Firecracker Elite Barbarians Wizard
Zap Wizard Archers Minions Firecracker
Elite Barbarians
Goblin Gang Wizard Archers Minions Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Firecracker Elite Barbarians Wizard
Goblin Gang Zap Minions Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Firecracker Wizard Zap Archers Minions Goblin Gang
Goblin Gang Archers Minions Elite Barbarians
Elite Barbarians
Zap Minions Firecracker Elite Barbarians
Goblin Gang
Minions Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Archers Firecracker
Goblin Gang Elite Barbarians Zap Archers Minions Firecracker
Minions Zap Archers Firecracker Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Minions
Archers Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Minions Goblin Gang Elite Barbarians
Firecracker Zap Wizard
Zap Archers Firecracker Wizard
Firecracker Elite Barbarians
Minions Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Minions
Zap Archers Firecracker Wizard
Zap Firecracker Wizard
Minions
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Zap Archers Firecracker Wizard
Zap Minions Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Archers Minions Goblin Gang
Zap Archers Firecracker Wizard
Goblin Gang Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Minions Goblin Gang Firecracker Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Wizard

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