My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers
Zap
Archers Wall Breakers
Barbarian Barrel
Archers Tesla Valkyrie Wall Breakers Electro Wizard
The Log
Archers Wall Breakers
Earthquake
Archers Tesla
Arrows
Archers Wall Breakers
Royal Delivery
Archers Valkyrie Wall Breakers Electro Wizard
Fireball
Archers Tesla Wall Breakers Electro Wizard
Poison
Archers Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Archers Tesla Fireball Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Wall Breakers Archers Tesla

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Archers Valkyrie Wall Breakers Mega Knight
Archers
Valkyrie Zap Wall Breakers Mega Knight
Tesla
Fireball
Zap Wall Breakers Electro Wizard Mega Knight
Valkyrie
Archers Zap Wall Breakers Electro Wizard
Wall Breakers
Zap Archers Fireball Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Valkyrie Wall Breakers Mega Knight
Mega Knight
Zap Archers Fireball Wall Breakers Electro Wizard

Defense Synergies 4 14

Zap
Fireball Electro Wizard Mega Knight Archers Tesla Valkyrie
Archers
Valkyrie Zap Tesla Electro Wizard Mega Knight
Tesla
Zap Archers Fireball Valkyrie Electro Wizard
Fireball
Zap Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie
Archers Zap Tesla Fireball Electro Wizard
Wall Breakers
Electro Wizard
Zap Archers Tesla Fireball Valkyrie Mega Knight
Mega Knight
Zap Archers Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie Electro Wizard
Zap Tesla Valkyrie Electro Wizard Mega Knight
Tesla Mega Knight Archers Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Zap Archers Tesla Valkyrie Electro Wizard Mega Knight
Tesla Electro Wizard Zap Archers Fireball
Zap Tesla Fireball Valkyrie Electro Wizard Mega Knight
Tesla
Archers Tesla Valkyrie Electro Wizard Mega Knight
Archers Valkyrie Electro Wizard Zap Tesla Fireball Mega Knight
Tesla Zap Archers Fireball Electro Wizard
Tesla Mega Knight Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Mega Knight Zap Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Zap Tesla Fireball Electro Wizard Mega Knight
Tesla Mega Knight Fireball Valkyrie Electro Wizard
Tesla Fireball Mega Knight Zap Archers Valkyrie Electro Wizard
Zap Valkyrie Archers Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Mega Knight Archers Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Tesla Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Tesla Valkyrie Mega Knight
Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Mega Knight Zap Tesla Fireball Electro Wizard
Tesla Valkyrie Mega Knight
Fireball Zap Archers Tesla Electro Wizard
Archers Tesla Fireball Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Zap Electro Wizard Mega Knight Fireball Valkyrie
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Zap Fireball Valkyrie Electro Wizard
Mega Knight Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie Mega Knight
Tesla Electro Wizard Zap Archers Fireball Valkyrie
Valkyrie Mega Knight Zap Archers Tesla Fireball Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie Mega Knight
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Mega Knight
Fireball
Zap Archers Fireball Electro Wizard Mega Knight
Zap Fireball Valkyrie Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Valkyrie Mega Knight
Fireball Zap Electro Wizard
Fireball Zap Mega Knight
Fireball Zap
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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