My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Sparky
Giant Snowball
Barbarians Dart Goblin Musketeer Hog Rider
Zap
Dart Goblin Sparky
Barbarian Barrel
Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
The Log
Barbarians Dart Goblin Musketeer Hog Rider Giant Skeleton Sparky
Earthquake
Barbarians Hog Rider
Arrows
Dart Goblin
Royal Delivery
Barbarians Dart Goblin Musketeer Hog Rider Giant Skeleton Sparky
Fireball
Barbarians Dart Goblin Musketeer Hog Rider Sparky
Poison
Barbarians Dart Goblin Musketeer Sparky
Lightning
Musketeer Sparky
Rocket
Barbarians Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Musketeer Hog Rider Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Dart Goblin Musketeer

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Sparky Dart Goblin Musketeer Giant Skeleton
Arrows
Zap Hog Rider Sparky Giant Skeleton
Barbarians
Hog Rider
Dart Goblin
Zap Hog Rider Giant Skeleton Sparky
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Zap Arrows Musketeer Barbarians Dart Goblin Giant Skeleton
Giant Skeleton
Zap Arrows Dart Goblin Musketeer Hog Rider Sparky
Sparky
Zap Arrows Dart Goblin Giant Skeleton

Defense Synergies 0 12

Zap
Arrows Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Arrows
Zap Barbarians Giant Skeleton Sparky
Barbarians
Zap Arrows
Dart Goblin
Zap Musketeer Giant Skeleton
Musketeer
Zap Dart Goblin Giant Skeleton
Hog Rider
Giant Skeleton
Zap Arrows Dart Goblin Musketeer
Sparky
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer Sparky
Barbarians Sparky Zap Dart Goblin Musketeer
Barbarians Sparky Dart Goblin Musketeer Giant Skeleton
Barbarians Sparky Dart Goblin Musketeer
Arrows Barbarians Giant Skeleton Sparky
Arrows Zap Dart Goblin Musketeer
Dart Goblin Musketeer Zap Arrows
Zap Arrows Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Barbarians Sparky Musketeer
Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Barbarians Dart Goblin Zap Arrows Musketeer Giant Skeleton
Arrows Musketeer Zap Dart Goblin
Barbarians Sparky Zap Musketeer Giant Skeleton
Sparky Zap Arrows Barbarians Dart Goblin
Barbarians Sparky
Barbarians Zap Sparky
Barbarians Sparky Arrows Musketeer
Arrows Zap Barbarians Dart Goblin Musketeer
Zap Arrows Barbarians Dart Goblin Musketeer Giant Skeleton
Barbarians Sparky Dart Goblin Musketeer
Arrows Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Skeleton Sparky
Zap Arrows Musketeer
Barbarians Giant Skeleton Zap Musketeer Sparky
Giant Skeleton Zap Barbarians Musketeer Sparky
Barbarians Giant Skeleton Musketeer Sparky
Arrows Zap Dart Goblin Musketeer
Sparky Barbarians Dart Goblin Musketeer Giant Skeleton
Giant Skeleton Barbarians Sparky
Zap Giant Skeleton Barbarians Sparky
Barbarians Dart Goblin Musketeer Sparky
Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Zap Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Sparky
Barbarians Dart Goblin Musketeer Sparky
Barbarians Sparky Zap Dart Goblin Musketeer Giant Skeleton
Arrows Zap Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer Giant Skeleton Sparky
Arrows Zap Dart Goblin Musketeer
Arrows Dart Goblin Giant Skeleton Sparky
Arrows Barbarians Dart Goblin Musketeer Giant Skeleton Sparky
Zap Arrows Sparky
Arrows Zap Dart Goblin Musketeer
Arrows Dart Goblin Musketeer Sparky
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Musketeer Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Zap Arrows Dart Goblin Musketeer
Dart Goblin Musketeer Sparky
Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Arrows Dart Goblin Musketeer Sparky
Arrows Sparky
Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Zap Arrows Dart Goblin
Musketeer Giant Skeleton Sparky
Arrows
Musketeer Sparky
Zap Arrows Barbarians Musketeer
Zap Arrows Sparky
Arrows Zap Dart Goblin Musketeer Sparky
Zap Arrows Musketeer Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Zap Dart Goblin Musketeer
Sparky
Zap Arrows Dart Goblin Musketeer Sparky
Zap Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Zap Barbarians Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Arrows
Dart Goblin Musketeer Sparky
Arrows Zap Dart Goblin Musketeer
Zap Arrows Giant Skeleton Sparky
Dart Goblin Musketeer Sparky
Zap Dart Goblin Musketeer Giant Skeleton Sparky
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Giant Skeleton Sparky
Sparky
Dart Goblin Sparky

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