My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider Electro Dragon
Zap
Inferno Tower
Barbarian Barrel
Barbarians Musketeer Inferno Tower Electro Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Electro Dragon Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Inferno Tower Electro Dragon Electro Wizard
Poison
Barbarians Musketeer Inferno Tower Electro Dragon Electro Wizard
Lightning
Musketeer Inferno Tower Electro Dragon Electro Wizard
Rocket
Barbarians Musketeer Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Musketeer Hog Rider Electro Wizard Barbarians Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Musketeer Hog Rider

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Electro Wizard Musketeer Electro Dragon
Arrows
Zap Hog Rider
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Electro Dragon
Hog Rider
Zap Arrows Musketeer Barbarians Electro Wizard
Inferno Tower
Electro Dragon
Zap Musketeer
Electro Wizard
Zap Hog Rider

Defense Synergies 2 11

Zap
Electro Wizard Arrows Barbarians Musketeer Inferno Tower Electro Dragon
Arrows
Zap Barbarians Inferno Tower
Barbarians
Zap Arrows
Musketeer
Zap Inferno Tower Electro Wizard
Hog Rider
Inferno Tower
Electro Wizard Zap Arrows Musketeer Electro Dragon
Electro Dragon
Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Inferno Tower Musketeer Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Inferno Tower Electro Dragon Electro Wizard
Barbarians Inferno Tower Zap Musketeer Electro Dragon Electro Wizard
Barbarians Inferno Tower Musketeer Electro Dragon Electro Wizard
Barbarians Inferno Tower Musketeer Electro Dragon Electro Wizard
Arrows Barbarians
Arrows Zap Musketeer Electro Dragon Electro Wizard
Musketeer Inferno Tower Electro Wizard Zap Arrows Electro Dragon
Zap Arrows Barbarians Musketeer Inferno Tower Electro Dragon Electro Wizard
Barbarians Inferno Tower Musketeer
Barbarians Musketeer Inferno Tower Electro Wizard
Barbarians Electro Wizard Zap Arrows Musketeer Electro Dragon
Arrows Musketeer Inferno Tower Zap Electro Dragon Electro Wizard
Barbarians Inferno Tower Zap Musketeer Electro Dragon Electro Wizard
Zap Arrows Barbarians Electro Dragon Electro Wizard
Barbarians Inferno Tower Electro Wizard
Barbarians Inferno Tower Zap Electro Wizard
Barbarians Arrows Musketeer Inferno Tower Electro Dragon Electro Wizard
Arrows Zap Barbarians Musketeer Electro Dragon Electro Wizard
Zap Arrows Barbarians Musketeer Electro Dragon Electro Wizard
Barbarians Musketeer Inferno Tower Electro Wizard
Arrows Barbarians Musketeer Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Musketeer Electro Dragon
Barbarians Zap Musketeer Inferno Tower Electro Dragon Electro Wizard
Zap Barbarians Musketeer Inferno Tower Electro Wizard
Barbarians Inferno Tower Musketeer
Arrows Zap Musketeer Electro Dragon Electro Wizard
Barbarians Musketeer Inferno Tower Electro Wizard
Inferno Tower Barbarians
Zap Electro Dragon Electro Wizard Barbarians Inferno Tower
Inferno Tower Barbarians Musketeer
Barbarians Musketeer Inferno Tower Electro Dragon
Zap Arrows Barbarians Electro Wizard
Barbarians Inferno Tower
Barbarians Musketeer Electro Dragon
Barbarians Inferno Tower Electro Dragon Electro Wizard Zap Musketeer
Arrows Zap Barbarians Musketeer Inferno Tower Electro Dragon Electro Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Electro Dragon
Arrows Zap Musketeer Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Barbarians Musketeer
Zap Arrows
Arrows Zap Musketeer Electro Dragon
Arrows Musketeer
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Musketeer Electro Dragon Electro Wizard
Zap Arrows Musketeer Electro Dragon Electro Wizard
Zap Arrows Musketeer Electro Dragon
Musketeer
Arrows Musketeer Electro Dragon
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Zap Arrows Musketeer Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Musketeer
Arrows
Musketeer
Zap Arrows Barbarians Musketeer Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Musketeer Electro Dragon Electro Wizard
Zap Arrows Musketeer Electro Dragon
Zap Arrows Musketeer
Zap Arrows Musketeer Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Musketeer
Zap Arrows Musketeer Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Zap Electro Wizard Barbarians Musketeer Electro Dragon
Zap Arrows Musketeer Electro Dragon Electro Wizard
Arrows
Musketeer Electro Dragon Electro Wizard
Arrows Zap Musketeer Electro Dragon
Zap Arrows
Musketeer Electro Dragon
Zap Electro Dragon Musketeer Electro Wizard
Zap Musketeer Electro Dragon Electro Wizard
Electro Dragon Zap Musketeer Electro Wizard

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