My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Mega Minion Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Barbarians Tombstone Mega Minion Baby Dragon Lava Hound
Zap
Firecracker Tombstone Lava Hound
Barbarian Barrel
Firecracker Barbarians Tombstone
The Log
Firecracker Barbarians Tombstone
Earthquake
Firecracker Barbarians Tombstone
Arrows
Firecracker Tombstone Lava Hound
Royal Delivery
Firecracker Barbarians Mega Minion Baby Dragon Lava Hound
Fireball
Firecracker Barbarians Tombstone Mega Minion Baby Dragon Lava Hound
Poison
Firecracker Barbarians Tombstone Mega Minion Lava Hound
Lightning
Tombstone Mega Minion Baby Dragon
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Tombstone Mega Minion Baby Dragon Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Tombstone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Mega Minion Baby Dragon Lava Hound
Arrows
Zap Lava Hound Mega Minion
Firecracker
Zap Mega Minion Baby Dragon Lava Hound
Barbarians
Tombstone
Mega Minion
Zap Lava Hound Arrows Firecracker Baby Dragon
Baby Dragon
Lava Hound Zap Firecracker Mega Minion
Lava Hound
Arrows Mega Minion Baby Dragon Zap Firecracker

Defense Synergies 1 14

Zap
Mega Minion Arrows Firecracker Barbarians Tombstone Baby Dragon
Arrows
Zap Barbarians Tombstone Mega Minion
Firecracker
Zap Tombstone Mega Minion Baby Dragon
Barbarians
Zap Arrows
Tombstone
Zap Arrows Firecracker Mega Minion Baby Dragon
Mega Minion
Zap Arrows Firecracker Tombstone Baby Dragon
Baby Dragon
Zap Firecracker Tombstone Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Mega Minion Baby Dragon
Barbarians Zap Firecracker Tombstone Mega Minion
Barbarians Tombstone Mega Minion
Barbarians Firecracker Tombstone Mega Minion
Arrows Firecracker Barbarians Tombstone
Arrows Zap Firecracker Mega Minion Baby Dragon
Mega Minion Zap Arrows Firecracker Tombstone Baby Dragon
Zap Arrows Barbarians Baby Dragon
Barbarians Tombstone
Firecracker Barbarians
Barbarians Zap Arrows Firecracker Tombstone Mega Minion Baby Dragon
Arrows Mega Minion Zap Firecracker Baby Dragon
Barbarians Tombstone Zap
Zap Arrows Firecracker Barbarians Tombstone Mega Minion Baby Dragon
Barbarians Tombstone
Barbarians Zap
Barbarians Arrows Firecracker Tombstone
Arrows Tombstone Zap Firecracker Barbarians Mega Minion Baby Dragon
Zap Arrows Baby Dragon Firecracker Barbarians Tombstone Mega Minion
Barbarians
Arrows Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tombstone
Zap Arrows Firecracker Mega Minion Baby Dragon
Barbarians Tombstone Zap
Zap Barbarians
Barbarians Tombstone
Arrows Firecracker Zap Baby Dragon
Barbarians Tombstone Mega Minion
Barbarians
Zap Firecracker Barbarians Tombstone Mega Minion Baby Dragon
Barbarians Tombstone Mega Minion
Barbarians Tombstone Mega Minion
Zap Arrows Barbarians
Barbarians Tombstone
Firecracker Barbarians Baby Dragon
Barbarians Tombstone Zap Firecracker Mega Minion Baby Dragon
Arrows Zap Firecracker Barbarians Mega Minion Baby Dragon
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Zap Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Barbarians
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Zap Mega Minion Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Zap Firecracker Baby Dragon
Arrows Zap Firecracker
Firecracker Zap Arrows
Zap Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Zap Arrows Firecracker Mega Minion Baby Dragon
Zap Arrows Firecracker Baby Dragon
Baby Dragon
Arrows
Zap Arrows Barbarians Baby Dragon
Zap Arrows Firecracker Baby Dragon
Mega Minion
Arrows Firecracker Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Arrows Firecracker Baby Dragon
Zap Firecracker Mega Minion
Mega Minion
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Barbarians Tombstone
Zap Arrows Firecracker Mega Minion Baby Dragon
Arrows
Firecracker Mega Minion Baby Dragon
Arrows Zap Firecracker Baby Dragon
Zap Arrows
Firecracker Mega Minion
Zap Firecracker Baby Dragon
Firecracker Zap
Zap Firecracker Baby Dragon
Firecracker

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