My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Ice Wizard Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Phoenix
Giant Snowball
Bats Balloon
Zap
Bats Balloon
Barbarian Barrel
Bomb Tower Ice Wizard
The Log
Earthquake
Bomb Tower
Arrows
Bats
Royal Delivery
Bats Balloon Ice Wizard
Fireball
Bomb Tower Balloon Ice Wizard
Poison
Bats Bomb Tower Balloon Ice Wizard Phoenix
Lightning
Bomb Tower Balloon Ice Wizard Phoenix Monk
Rocket
Bomb Tower Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Bomb Tower Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Ice Wizard Bomb Tower Phoenix Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Ice Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap
Zap
Arrows Balloon Bats Ice Wizard Phoenix
Arrows
Zap Balloon Phoenix
Bomb Tower
Balloon
Bats Zap Arrows Ice Wizard
Ice Wizard
Zap Balloon
Phoenix
Monk Zap Arrows
Monk
Phoenix

Defense Synergies 1 12

Bats
Zap Bomb Tower Ice Wizard
Zap
Bomb Tower Bats Arrows Ice Wizard Phoenix
Arrows
Zap Bomb Tower Ice Wizard Phoenix Monk
Bomb Tower
Zap Bats Arrows Ice Wizard
Balloon
Ice Wizard
Bats Zap Arrows Bomb Tower
Phoenix
Zap Arrows Monk
Monk
Arrows Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Bomb Tower Bats Zap Ice Wizard Phoenix Monk
Bomb Tower Bats Ice Wizard
Bomb Tower Bats Ice Wizard Phoenix Monk
Arrows Bomb Tower Monk
Arrows Bats Zap Bomb Tower Ice Wizard
Bats Zap Arrows Bomb Tower Ice Wizard Phoenix
Zap Arrows Bomb Tower Phoenix Monk
Bomb Tower Ice Wizard Phoenix
Ice Wizard Phoenix
Bats Ice Wizard Zap Arrows Bomb Tower
Arrows Bats Zap Ice Wizard Phoenix
Bomb Tower Bats Zap Ice Wizard
Bomb Tower Bats Zap Arrows
Bomb Tower Phoenix
Bomb Tower Monk Zap
Bomb Tower Bats Arrows
Arrows Bomb Tower Bats Zap Ice Wizard
Zap Arrows Bomb Tower Bats Ice Wizard
Bomb Tower Phoenix
Bats Arrows Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Bomb Tower Phoenix Monk
Bats Zap Bomb Tower
Bats Zap Phoenix Monk
Phoenix
Arrows Bats Zap Bomb Tower Ice Wizard Monk
Bats Bomb Tower Ice Wizard Phoenix
Bomb Tower Phoenix
Zap Bats Bomb Tower Phoenix Monk
Phoenix
Bats Bomb Tower Phoenix
Monk Zap Arrows Phoenix
Bomb Tower
Bomb Tower
Phoenix Bats Zap Bomb Tower Monk
Bats Arrows Zap Bomb Tower Ice Wizard Phoenix
Zap Arrows Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Monk
Arrows Monk Zap Ice Wizard
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Ice Wizard Monk
Arrows
Arrows Zap Ice Wizard
Arrows Monk Zap
Bats
Monk Zap Arrows
Monk Zap Arrows
Arrows Monk
Zap Arrows
Zap Arrows
Arrows
Monk Arrows
Bats
Zap Arrows Monk
Zap Arrows Monk
Monk
Arrows
Monk
Zap Arrows Monk
Zap Arrows Ice Wizard
Arrows Zap Ice Wizard Monk
Zap Arrows Monk
Zap Arrows
Bats Zap Arrows Ice Wizard
Zap Bats
Zap Arrows
Zap Arrows Monk
Arrows Monk
Zap Bats
Zap Arrows Ice Wizard Monk
Arrows
Arrows Zap
Monk Zap Arrows
Zap Bats
Bats Zap
Zap Monk
Monk

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