My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Royal Ghost Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Flying Machine Guards Ram Rider
Zap
Cannon Flying Machine Guards Ram Rider
Barbarian Barrel
Cannon Guards Royal Ghost
The Log
Cannon Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Flying Machine Guards
Royal Delivery
Flying Machine Guards Royal Ghost Ram Rider
Fireball
Cannon Flying Machine Ram Rider
Poison
Cannon Flying Machine Guards
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Royal Ghost Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Guards Royal Ghost Flying Machine Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Cannon Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Ram Rider Flying Machine Guards Royal Ghost Mega Knight
Arrows
Zap Ram Rider Mega Knight
Cannon
Flying Machine
Zap Royal Ghost Ram Rider Mega Knight
Guards
Zap Ram Rider
Royal Ghost
Zap Flying Machine Ram Rider Mega Knight
Ram Rider
Zap Arrows Flying Machine Guards Royal Ghost Mega Knight
Mega Knight
Zap Arrows Flying Machine Royal Ghost Ram Rider

Defense Synergies 3 13

Zap
Cannon Mega Knight Arrows Flying Machine Guards Royal Ghost Ram Rider
Arrows
Mega Knight Zap Cannon
Cannon
Zap Arrows Flying Machine Guards Royal Ghost
Flying Machine
Zap Cannon Guards Royal Ghost Mega Knight
Guards
Zap Cannon Flying Machine
Royal Ghost
Zap Cannon Flying Machine Mega Knight
Ram Rider
Zap
Mega Knight
Zap Arrows Flying Machine Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine Ram Rider
Zap Cannon Flying Machine Ram Rider Mega Knight
Cannon Ram Rider Mega Knight
Cannon Guards Ram Rider Mega Knight
Arrows Mega Knight
Arrows Zap Cannon Flying Machine Guards Royal Ghost Mega Knight
Ram Rider Zap Arrows Cannon Flying Machine
Zap Arrows Cannon Flying Machine Ram Rider Mega Knight
Cannon
Guards Cannon Royal Ghost Mega Knight
Guards Zap Arrows Cannon Flying Machine Royal Ghost Ram Rider Mega Knight
Arrows Zap Flying Machine Ram Rider
Cannon Mega Knight Zap Flying Machine Guards Ram Rider
Mega Knight Zap Arrows Cannon Guards Royal Ghost
Cannon Ram Rider Mega Knight
Zap Cannon Ram Rider Mega Knight
Mega Knight Arrows Cannon
Arrows Cannon Mega Knight Zap Flying Machine Guards Royal Ghost Ram Rider
Zap Arrows Cannon Flying Machine Guards Royal Ghost Ram Rider Mega Knight
Cannon Ram Rider
Royal Ghost Mega Knight Arrows Cannon Flying Machine Guards
Cannon Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Royal Ghost
Zap Arrows Flying Machine Royal Ghost Mega Knight
Guards Mega Knight Zap Ram Rider
Guards Mega Knight Zap Ram Rider
Cannon Guards Ram Rider Mega Knight
Arrows Zap Flying Machine Ram Rider
Guards Flying Machine Ram Rider
Mega Knight
Zap Mega Knight Flying Machine
Cannon Guards
Mega Knight Flying Machine Guards
Mega Knight Zap Arrows Guards
Mega Knight Cannon Guards Ram Rider
Cannon Flying Machine Mega Knight
Guards Zap Flying Machine
Arrows Mega Knight Zap Cannon Flying Machine Royal Ghost
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Guards Royal Ghost
Arrows Zap Flying Machine Royal Ghost Ram Rider
Arrows Flying Machine
Arrows Flying Machine Guards
Zap Arrows Mega Knight
Arrows Zap Flying Machine Ram Rider
Arrows Flying Machine
Arrows Zap Flying Machine Ram Rider
Arrows Zap Flying Machine Ram Rider
Guards
Zap Arrows Flying Machine Ram Rider
Zap Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows
Zap Arrows Flying Machine Mega Knight
Zap Arrows Flying Machine Mega Knight
Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Mega Knight
Arrows Zap Flying Machine Royal Ghost Ram Rider
Zap Arrows Flying Machine Ram Rider Mega Knight
Zap Arrows
Zap Arrows Flying Machine
Zap Flying Machine Guards
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Flying Machine Guards
Zap Arrows Flying Machine Ram Rider
Arrows
Flying Machine Mega Knight
Arrows Zap Flying Machine
Zap Arrows
Flying Machine Mega Knight
Zap Flying Machine Guards
Zap Flying Machine
Zap Flying Machine Royal Ghost Mega Knight
Mega Knight

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