My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant Executioner Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Valkyrie Executioner Electro Wizard
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Executioner Electro Wizard Ram Rider
Fireball
Cannon Executioner Electro Wizard Ram Rider
Poison
Cannon Executioner Electro Wizard
Lightning
Cannon Valkyrie Executioner Electro Wizard Ram Rider
Rocket
Valkyrie Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Cannon Valkyrie Rune Giant Electro Wizard Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Cannon Valkyrie

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Ram Rider Valkyrie Executioner
Arrows
Zap Ram Rider
Cannon
Valkyrie
Zap Executioner Electro Wizard Ram Rider
Rune Giant
Electro Wizard
Executioner
Zap Valkyrie
Electro Wizard
Zap Valkyrie Rune Giant Ram Rider
Ram Rider
Zap Arrows Valkyrie Electro Wizard

Defense Synergies 2 11

Zap
Cannon Electro Wizard Arrows Valkyrie Executioner Ram Rider
Arrows
Zap Cannon Valkyrie
Cannon
Zap Arrows Valkyrie Electro Wizard
Valkyrie
Zap Arrows Cannon Executioner Electro Wizard
Rune Giant
Executioner
Zap Valkyrie
Electro Wizard
Zap Cannon Valkyrie Ram Rider
Ram Rider
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie Executioner Electro Wizard Ram Rider
Zap Cannon Valkyrie Executioner Electro Wizard Ram Rider
Cannon Ram Rider Valkyrie Executioner Electro Wizard
Cannon Valkyrie Electro Wizard Ram Rider
Arrows Valkyrie
Arrows Zap Cannon Valkyrie Executioner Electro Wizard
Electro Wizard Ram Rider Zap Arrows Cannon Executioner
Zap Arrows Cannon Valkyrie Electro Wizard Ram Rider
Cannon
Cannon Valkyrie Electro Wizard
Valkyrie Executioner Electro Wizard Zap Arrows Cannon Ram Rider
Arrows Executioner Zap Electro Wizard Ram Rider
Cannon Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Executioner Zap Arrows Cannon Electro Wizard
Cannon Electro Wizard Ram Rider
Zap Cannon Electro Wizard Ram Rider
Arrows Cannon Valkyrie Executioner Electro Wizard
Arrows Cannon Valkyrie Zap Executioner Electro Wizard Ram Rider
Zap Arrows Valkyrie Executioner Cannon Electro Wizard Ram Rider
Cannon Electro Wizard Ram Rider
Valkyrie Arrows Cannon Executioner Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Electro Wizard
Electro Wizard Zap Arrows Valkyrie Executioner
Zap Valkyrie Electro Wizard Ram Rider
Valkyrie Zap Electro Wizard Ram Rider
Cannon Valkyrie Executioner Ram Rider
Arrows Executioner Zap Electro Wizard Ram Rider
Valkyrie Electro Wizard Ram Rider
Valkyrie
Zap Electro Wizard Valkyrie
Cannon
Valkyrie
Zap Arrows Valkyrie Electro Wizard
Cannon Valkyrie Executioner Ram Rider
Cannon Valkyrie Executioner
Electro Wizard Zap Valkyrie Executioner
Arrows Valkyrie Executioner Zap Cannon Electro Wizard
Zap Arrows Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Executioner Electro Wizard Ram Rider
Arrows
Arrows Valkyrie
Executioner Zap Arrows Valkyrie
Arrows Executioner Zap Ram Rider
Arrows Executioner
Arrows Zap Executioner Ram Rider
Arrows Zap Ram Rider
Electro Wizard
Zap Arrows Valkyrie Electro Wizard Ram Rider
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Zap Arrows Executioner Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie Executioner
Arrows Zap Executioner Electro Wizard Ram Rider
Zap Arrows Ram Rider
Zap Arrows
Zap Arrows Executioner Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard
Zap Arrows Executioner Electro Wizard Ram Rider
Arrows
Valkyrie Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows
Executioner
Zap Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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