My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Valkyrie Skeleton Army Electro Wizard
The Log
Dart Goblin Skeleton Army
Earthquake
Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Valkyrie Skeleton Army Electro Wizard
Fireball
Dart Goblin Skeleton Army Electro Wizard
Poison
Dart Goblin Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Dart Goblin Skeleton Army Valkyrie Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Arrows Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Dart Goblin Valkyrie Barbarian Barrel Mega Knight
Arrows
Zap Mega Knight
Dart Goblin
Valkyrie Zap Barbarian Barrel Mega Knight
Valkyrie
Dart Goblin Zap Electro Wizard
Barbarian Barrel
Zap Dart Goblin Mega Knight
Skeleton Army
Electro Wizard
Zap Valkyrie Mega Knight
Mega Knight
Zap Arrows Dart Goblin Barbarian Barrel Electro Wizard

Defense Synergies 3 17

Zap
Electro Wizard Mega Knight Arrows Dart Goblin Valkyrie Barbarian Barrel Skeleton Army
Arrows
Mega Knight Zap Valkyrie Barbarian Barrel
Dart Goblin
Zap Valkyrie Barbarian Barrel Skeleton Army Electro Wizard Mega Knight
Valkyrie
Zap Arrows Dart Goblin Electro Wizard
Barbarian Barrel
Zap Arrows Dart Goblin Electro Wizard Mega Knight
Skeleton Army
Zap Dart Goblin Electro Wizard
Electro Wizard
Zap Dart Goblin Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Mega Knight
Zap Arrows Dart Goblin Barbarian Barrel Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Barbarian Barrel Electro Wizard
Skeleton Army Zap Dart Goblin Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Dart Goblin Valkyrie Electro Wizard
Skeleton Army Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie Barbarian Barrel Skeleton Army Mega Knight
Arrows Barbarian Barrel Skeleton Army Zap Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Electro Wizard Zap Arrows
Zap Arrows Dart Goblin Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Dart Goblin Valkyrie Barbarian Barrel Electro Wizard Mega Knight
Dart Goblin Valkyrie Skeleton Army Electro Wizard Zap Arrows Barbarian Barrel Mega Knight
Arrows Zap Dart Goblin Electro Wizard
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Arrows Dart Goblin Barbarian Barrel Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Mega Knight Zap Dart Goblin Barbarian Barrel Skeleton Army Electro Wizard
Zap Arrows Valkyrie Barbarian Barrel Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Dart Goblin Barbarian Barrel Electro Wizard
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Barbarian Barrel Electro Wizard
Electro Wizard Zap Arrows Valkyrie Barbarian Barrel Mega Knight
Skeleton Army Mega Knight Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Barbarian Barrel Electro Wizard
Valkyrie Skeleton Army Mega Knight
Arrows Zap Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Valkyrie Electro Wizard
Mega Knight Valkyrie Skeleton Army
Zap Electro Wizard Mega Knight Valkyrie Barbarian Barrel Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Dart Goblin Valkyrie
Skeleton Army Mega Knight Zap Arrows Valkyrie Electro Wizard
Skeleton Army Mega Knight Valkyrie
Dart Goblin Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Dart Goblin Valkyrie Barbarian Barrel
Arrows Valkyrie Mega Knight Zap Dart Goblin Barbarian Barrel Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Barbarian Barrel
Arrows Zap Dart Goblin Barbarian Barrel Electro Wizard
Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Valkyrie Barbarian Barrel
Zap Arrows Valkyrie Barbarian Barrel Mega Knight
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin Barbarian Barrel
Arrows Zap Dart Goblin
Electro Wizard
Zap Arrows Dart Goblin Valkyrie Barbarian Barrel Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel
Zap Arrows Dart Goblin Barbarian Barrel
Zap Arrows Dart Goblin Barbarian Barrel
Arrows Dart Goblin Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Zap Arrows Dart Goblin Barbarian Barrel Electro Wizard Mega Knight
Zap Arrows Dart Goblin Valkyrie Barbarian Barrel Mega Knight
Mega Knight
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Valkyrie Barbarian Barrel Mega Knight
Arrows Zap Dart Goblin Barbarian Barrel Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Dart Goblin Barbarian Barrel
Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Dart Goblin
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Dart Goblin Barbarian Barrel Skeleton Army
Zap Arrows Dart Goblin Electro Wizard
Arrows Barbarian Barrel
Dart Goblin Valkyrie Electro Wizard Mega Knight
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin Mega Knight
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Barbarian Barrel Electro Wizard Mega Knight
Dart Goblin Mega Knight

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