My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Wizard Inferno Dragon Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon Sparky
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon Sparky
Barbarian Barrel
Elixir Golem Electro Wizard Magic Archer Sparky
The Log
Elixir Golem Sparky
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Electro Wizard Inferno Dragon Magic Archer Sparky
Fireball
Elixir Golem Electro Wizard Inferno Dragon Magic Archer Sparky
Poison
Elixir Golem Electro Wizard Magic Archer Sparky
Lightning
Electro Wizard Inferno Dragon Magic Archer Sparky
Rocket
Inferno Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Elixir Golem Electro Wizard Inferno Dragon Magic Archer Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Elixir Golem Electro Wizard

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Sparky Elixir Golem Magic Archer Mega Knight
Arrows
Zap Sparky Elixir Golem Mega Knight
Elixir Golem
Zap Arrows Inferno Dragon Magic Archer Sparky
Electro Wizard
Zap Magic Archer Sparky Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Magic Archer
Zap Elixir Golem Electro Wizard Mega Knight
Sparky
Zap Arrows Elixir Golem Electro Wizard
Mega Knight
Inferno Dragon Zap Arrows Electro Wizard Magic Archer

Defense Synergies 3 10

Zap
Electro Wizard Mega Knight Arrows Inferno Dragon Magic Archer Sparky
Arrows
Mega Knight Zap Sparky
Elixir Golem
Electro Wizard
Zap Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Zap Electro Wizard Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer Sparky
Inferno Dragon Sparky Zap Electro Wizard Mega Knight
Sparky Mega Knight Electro Wizard Inferno Dragon
Inferno Dragon Sparky Electro Wizard Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Zap Arrows Magic Archer
Zap Arrows Electro Wizard Magic Archer Sparky Mega Knight
Inferno Dragon Sparky
Electro Wizard Sparky Mega Knight
Electro Wizard Zap Arrows Magic Archer Mega Knight
Arrows Inferno Dragon Zap Electro Wizard Magic Archer
Sparky Mega Knight Zap Electro Wizard
Sparky Mega Knight Zap Arrows Electro Wizard Magic Archer
Inferno Dragon Sparky Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Arrows Electro Wizard
Arrows Mega Knight Zap Electro Wizard Magic Archer
Zap Arrows Electro Wizard Inferno Dragon Magic Archer Mega Knight
Sparky Electro Wizard Inferno Dragon
Mega Knight Arrows Electro Wizard Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Inferno Dragon Magic Archer Mega Knight
Mega Knight Zap Electro Wizard Sparky
Mega Knight Zap Electro Wizard Sparky
Inferno Dragon Sparky Mega Knight
Arrows Zap Electro Wizard Magic Archer
Sparky Electro Wizard
Mega Knight Inferno Dragon Sparky
Zap Electro Wizard Mega Knight Inferno Dragon Magic Archer Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight Zap Arrows Electro Wizard
Mega Knight Sparky
Magic Archer Sparky Mega Knight
Electro Wizard Sparky Zap Inferno Dragon Magic Archer
Arrows Mega Knight Zap Electro Wizard Inferno Dragon Magic Archer Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Sparky
Arrows Zap Electro Wizard Magic Archer
Arrows Magic Archer Sparky
Arrows Sparky
Zap Arrows Magic Archer Sparky Mega Knight
Arrows Zap Magic Archer
Arrows Magic Archer Sparky
Arrows Zap Magic Archer
Arrows Zap
Electro Wizard Sparky
Zap Arrows Electro Wizard Magic Archer Sparky
Zap Arrows Magic Archer
Magic Archer Sparky
Arrows Magic Archer
Zap Arrows Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Magic Archer Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Electro Wizard Magic Archer Sparky Mega Knight
Zap Arrows Magic Archer Mega Knight
Magic Archer Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Magic Archer Sparky Mega Knight
Inferno Dragon
Arrows Zap Electro Wizard Magic Archer Sparky
Zap Arrows Magic Archer Sparky Mega Knight
Zap Arrows Magic Archer Sparky
Zap Arrows Electro Wizard Magic Archer Sparky
Zap Electro Wizard
Sparky
Zap Arrows Magic Archer Sparky Mega Knight
Zap Arrows Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Arrows Magic Archer Sparky
Zap Electro Wizard Magic Archer
Zap Arrows Electro Wizard Magic Archer
Arrows
Electro Wizard Magic Archer Sparky Mega Knight
Arrows Zap Magic Archer
Zap Arrows Sparky
Sparky Mega Knight
Zap Electro Wizard Magic Archer Sparky
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer Sparky Mega Knight
Inferno Dragon Sparky
Sparky Mega Knight

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