My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Electro Dragon
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Guards Electro Wizard
The Log
Firecracker Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Guards Electro Dragon Electro Wizard
Fireball
Firecracker Electro Dragon Electro Wizard
Poison
Firecracker Guards Electro Dragon Electro Wizard
Lightning
Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Poison Electro Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Electro Wizard Guards Poison Electro Dragon Mega Knight
Arrows
Zap Mega Knight
Firecracker
Zap Mega Knight
Guards
Zap
Poison
Zap Electro Dragon Mega Knight
Electro Dragon
Zap Poison Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Zap Arrows Firecracker Poison Electro Dragon Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Arrows Firecracker Guards Poison Electro Dragon
Arrows
Mega Knight Zap
Firecracker
Zap Guards Electro Dragon Electro Wizard Mega Knight
Guards
Zap Firecracker Poison Electro Dragon Electro Wizard
Poison
Zap Guards Electro Wizard Mega Knight
Electro Dragon
Zap Firecracker Guards Electro Wizard
Electro Wizard
Zap Firecracker Guards Poison Electro Dragon Mega Knight
Mega Knight
Zap Arrows Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Wizard Mega Knight
Mega Knight Electro Dragon Electro Wizard
Firecracker Guards Electro Dragon Electro Wizard Mega Knight
Arrows Firecracker Poison Mega Knight
Arrows Zap Firecracker Guards Electro Dragon Electro Wizard Mega Knight
Electro Wizard Zap Arrows Firecracker Poison Electro Dragon
Zap Arrows Poison Electro Dragon Electro Wizard Mega Knight
Guards Firecracker Electro Wizard Mega Knight
Guards Poison Electro Wizard Zap Arrows Firecracker Electro Dragon Mega Knight
Arrows Zap Firecracker Poison Electro Dragon Electro Wizard
Mega Knight Zap Guards Electro Dragon Electro Wizard
Mega Knight Zap Arrows Firecracker Guards Poison Electro Dragon Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Arrows Firecracker Poison Electro Dragon Electro Wizard
Arrows Mega Knight Zap Firecracker Guards Electro Dragon Electro Wizard
Zap Arrows Poison Firecracker Guards Electro Dragon Electro Wizard Mega Knight
Electro Wizard
Mega Knight Arrows Firecracker Guards Poison Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Electro Wizard
Poison Electro Wizard Zap Arrows Firecracker Electro Dragon Mega Knight
Guards Mega Knight Zap Electro Dragon Electro Wizard
Guards Mega Knight Zap Electro Wizard
Guards Mega Knight
Arrows Firecracker Poison Zap Electro Dragon Electro Wizard
Guards Electro Wizard
Mega Knight
Zap Electro Dragon Electro Wizard Mega Knight Firecracker Poison
Guards
Mega Knight Guards Electro Dragon
Mega Knight Zap Arrows Guards Poison Electro Wizard
Mega Knight Guards
Firecracker Electro Dragon Mega Knight
Guards Electro Dragon Electro Wizard Zap Firecracker Poison
Arrows Poison Mega Knight Zap Firecracker Electro Dragon Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Guards Electro Dragon
Arrows Firecracker Poison Zap Electro Dragon Electro Wizard
Arrows Poison Electro Dragon
Arrows Firecracker Guards Poison
Poison Zap Arrows Firecracker Mega Knight
Arrows Firecracker Poison Zap Electro Dragon
Arrows Firecracker Poison
Arrows Poison Zap Firecracker Electro Dragon
Arrows Poison Zap Firecracker Electro Dragon
Guards Poison Electro Dragon Electro Wizard
Firecracker Poison Zap Arrows Electro Dragon Electro Wizard
Poison Zap Arrows Firecracker Electro Dragon
Poison Firecracker
Arrows Firecracker Poison Electro Dragon
Zap Arrows Firecracker Poison
Zap Arrows Firecracker Poison Electro Dragon
Arrows Firecracker Poison Electro Dragon Mega Knight
Arrows Poison
Zap Arrows Firecracker Poison Electro Dragon Electro Wizard Mega Knight
Zap Arrows Firecracker Poison Electro Dragon Mega Knight
Poison Mega Knight
Arrows Poison
Zap Arrows Poison Electro Dragon
Zap Arrows Firecracker Poison Electro Dragon Mega Knight
Arrows Firecracker Poison Zap Electro Dragon Electro Wizard
Zap Arrows Poison Electro Dragon Mega Knight
Poison Zap Arrows Firecracker
Poison Zap Arrows Firecracker Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker Guards Poison
Poison Zap Arrows Electro Dragon Mega Knight
Zap Arrows Firecracker Poison Electro Dragon Electro Wizard
Mega Knight
Arrows Firecracker Poison
Zap Electro Wizard Guards Electro Dragon
Poison Zap Arrows Firecracker Electro Dragon Electro Wizard
Arrows
Poison Firecracker Electro Dragon Electro Wizard Mega Knight
Arrows Zap Firecracker Poison Electro Dragon
Zap Arrows Poison
Firecracker Electro Dragon Mega Knight
Zap Electro Dragon Firecracker Guards Poison Electro Wizard
Firecracker Zap Poison Electro Dragon Electro Wizard
Poison Electro Dragon Zap Firecracker Electro Wizard Mega Knight
Firecracker Electro Dragon Mega Knight

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