My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Drill Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Firecracker Guards Goblin Drill
Barbarian Barrel
Firecracker Guards Goblin Drill
The Log
Firecracker Mini P.E.K.K.A Guards Goblin Drill
Earthquake
Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Mini P.E.K.K.A Guards Goblin Drill
Fireball
Firecracker Goblin Drill
Poison
Firecracker Guards Goblin Drill
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Tornado Goblin Drill Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Guards Tornado Mini P.E.K.K.A Goblin Drill Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Firecracker Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Tornado Mini P.E.K.K.A Guards Golem
Arrows
Zap Golem Mini P.E.K.K.A Goblin Drill
Firecracker
Zap Mini P.E.K.K.A Tornado Goblin Drill Golem
Mini P.E.K.K.A
Zap Arrows Firecracker Tornado Goblin Drill Golem
Guards
Zap
Tornado
Zap Firecracker Mini P.E.K.K.A Golem
Goblin Drill
Arrows Firecracker Mini P.E.K.K.A Golem
Golem
Arrows Zap Firecracker Mini P.E.K.K.A Tornado Goblin Drill

Defense Synergies 1 14

Zap
Mini P.E.K.K.A Arrows Firecracker Guards Tornado Goblin Drill
Arrows
Zap Mini P.E.K.K.A Tornado
Firecracker
Zap Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Zap Arrows Firecracker Guards Tornado
Guards
Zap Firecracker Mini P.E.K.K.A Goblin Drill
Tornado
Zap Arrows Firecracker Mini P.E.K.K.A Goblin Drill
Goblin Drill
Zap Guards Tornado
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Zap Firecracker Goblin Drill
Mini P.E.K.K.A Tornado Goblin Drill
Mini P.E.K.K.A Firecracker Guards Goblin Drill
Arrows Firecracker Mini P.E.K.K.A Tornado
Arrows Tornado Zap Firecracker Guards
Tornado Zap Arrows Firecracker
Zap Arrows
Mini P.E.K.K.A Tornado Goblin Drill
Guards Tornado Firecracker Mini P.E.K.K.A
Guards Zap Arrows Firecracker Tornado Goblin Drill
Arrows Zap Firecracker Tornado
Mini P.E.K.K.A Goblin Drill Zap Guards
Zap Arrows Firecracker Mini P.E.K.K.A Guards Tornado Goblin Drill
Mini P.E.K.K.A Goblin Drill
Tornado Zap Mini P.E.K.K.A Goblin Drill
Arrows Firecracker Mini P.E.K.K.A Tornado Goblin Drill
Arrows Zap Firecracker Guards Tornado Goblin Drill
Zap Arrows Tornado Goblin Drill Firecracker Guards
Mini P.E.K.K.A Tornado Goblin Drill
Arrows Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap
Zap Arrows Firecracker Mini P.E.K.K.A
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Tornado
Mini P.E.K.K.A Guards Goblin Drill
Arrows Firecracker Zap Tornado
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Tornado
Guards Goblin Drill
Mini P.E.K.K.A Guards
Zap Arrows Guards Tornado
Mini P.E.K.K.A Guards
Firecracker
Guards Zap Firecracker Mini P.E.K.K.A Tornado Goblin Drill
Arrows Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards Goblin Drill
Arrows Firecracker Zap Tornado
Arrows Goblin Drill
Arrows Firecracker Guards
Zap Arrows Firecracker
Arrows Firecracker Zap Tornado
Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado
Arrows Zap Firecracker Tornado
Mini P.E.K.K.A Guards Tornado
Firecracker Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Goblin Drill
Arrows Firecracker
Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Tornado
Arrows Tornado
Tornado
Zap Arrows Goblin Drill
Zap Arrows Firecracker Tornado
Arrows Firecracker Zap Tornado
Zap Arrows Tornado
Zap Arrows Firecracker Tornado
Zap Arrows Firecracker Tornado
Zap Firecracker Guards
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Guards
Zap Arrows Firecracker Tornado
Arrows
Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows Tornado
Firecracker
Zap Firecracker Guards Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker

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