My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery Earthquake Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Executioner P.E.K.K.A
Fireball
Firecracker Executioner
Poison
Firecracker Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Royal Delivery Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Delivery Earthquake Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Rage Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Firecracker Royal Delivery Earthquake Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Firecracker

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Earthquake P.E.K.K.A Executioner
Arrows
Zap P.E.K.K.A Earthquake
Firecracker
Zap Earthquake P.E.K.K.A
Royal Delivery
Earthquake
Zap Arrows Firecracker P.E.K.K.A
Rage
Executioner
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Earthquake Executioner

Defense Synergies 0 14

Zap
Arrows Firecracker Royal Delivery Earthquake Executioner P.E.K.K.A
Arrows
Zap Royal Delivery P.E.K.K.A
Firecracker
Zap Royal Delivery Earthquake P.E.K.K.A
Royal Delivery
Zap Arrows Firecracker Earthquake Executioner P.E.K.K.A
Earthquake
Zap Firecracker Royal Delivery
Rage
Executioner
Zap Royal Delivery
P.E.K.K.A
Zap Arrows Firecracker Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Firecracker Executioner
P.E.K.K.A Zap Firecracker Royal Delivery Executioner
P.E.K.K.A Royal Delivery Executioner
P.E.K.K.A Firecracker
Arrows Firecracker Royal Delivery Earthquake P.E.K.K.A
Arrows Royal Delivery Zap Firecracker Earthquake Executioner
Zap Arrows Firecracker Royal Delivery Executioner
Earthquake Zap Arrows P.E.K.K.A
P.E.K.K.A
Firecracker Royal Delivery
Executioner Zap Arrows Firecracker Royal Delivery Earthquake
Arrows Executioner Zap Firecracker Royal Delivery
P.E.K.K.A Zap Royal Delivery Earthquake
Executioner Zap Arrows Firecracker Royal Delivery Earthquake P.E.K.K.A
P.E.K.K.A
Zap Royal Delivery P.E.K.K.A
Arrows Firecracker Royal Delivery Executioner P.E.K.K.A
Arrows Royal Delivery Zap Firecracker Executioner
Zap Arrows Royal Delivery Earthquake Executioner Firecracker
P.E.K.K.A
Arrows Firecracker Royal Delivery Earthquake Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery P.E.K.K.A
Royal Delivery Zap Arrows Firecracker Executioner
Royal Delivery P.E.K.K.A Zap
P.E.K.K.A Zap Royal Delivery
P.E.K.K.A Royal Delivery Executioner
Arrows Firecracker Royal Delivery Executioner Zap
Royal Delivery P.E.K.K.A
P.E.K.K.A Royal Delivery
Zap Royal Delivery P.E.K.K.A Firecracker
P.E.K.K.A Royal Delivery
P.E.K.K.A
P.E.K.K.A Zap Arrows Royal Delivery
Royal Delivery P.E.K.K.A Executioner
Firecracker Executioner
Zap Firecracker Royal Delivery Executioner P.E.K.K.A
Arrows Executioner Zap Firecracker Royal Delivery Earthquake P.E.K.K.A
Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker
Arrows Firecracker Zap Executioner
Earthquake Arrows
Earthquake Arrows Firecracker
Executioner Zap Arrows Firecracker Earthquake
Arrows Firecracker Executioner Zap
Arrows Firecracker Earthquake Executioner
Arrows Earthquake Zap Firecracker Executioner
Arrows Zap Firecracker
Firecracker Zap Arrows Earthquake
Zap Arrows Firecracker Executioner
Earthquake Firecracker Executioner
Earthquake Arrows Firecracker
Earthquake Zap Arrows Firecracker
Earthquake Zap Arrows Firecracker Executioner
Earthquake Arrows Firecracker Executioner
Arrows Earthquake
Zap Arrows Firecracker Earthquake Executioner
Zap Arrows Firecracker Earthquake
Earthquake
Arrows
Earthquake Zap Arrows
Zap Arrows Firecracker Earthquake Executioner
Arrows Firecracker Zap Earthquake Executioner
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Executioner
Zap Firecracker
Zap Arrows Earthquake
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Earthquake
Zap Earthquake
Zap Arrows Firecracker Executioner
Arrows
Firecracker Executioner
Arrows Zap Firecracker Earthquake Executioner
Zap Arrows
Firecracker Executioner P.E.K.K.A
Zap Firecracker
Firecracker Zap Executioner
Zap Firecracker Executioner

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