My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Electro Dragon
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Wizard Skeleton Army
The Log
Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Wizard Skeleton Army Electro Dragon P.E.K.K.A
Fireball
Firecracker Wizard Skeleton Army Electro Dragon
Poison
Firecracker Wizard Skeleton Army Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Skeleton Army Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Electro Dragon The Log
Arrows
Zap P.E.K.K.A
Firecracker
Zap P.E.K.K.A
Wizard
P.E.K.K.A
Skeleton Army
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Firecracker Wizard Electro Dragon The Log
The Log
Zap P.E.K.K.A

Defense Synergies 2 16

Zap
Arrows Firecracker Skeleton Army Electro Dragon P.E.K.K.A The Log
Arrows
Zap P.E.K.K.A
Firecracker
The Log Zap Skeleton Army Electro Dragon P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Skeleton Army
Zap Firecracker Wizard Electro Dragon The Log
Electro Dragon
Zap Firecracker Skeleton Army The Log
P.E.K.K.A
The Log Zap Arrows Firecracker Wizard
The Log
Firecracker P.E.K.K.A Zap Wizard Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Electro Dragon The Log
Skeleton Army P.E.K.K.A Zap Firecracker Electro Dragon The Log
Skeleton Army P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Firecracker Electro Dragon
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Zap Firecracker Electro Dragon
Zap Arrows Firecracker Wizard Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker
Skeleton Army Zap Arrows Firecracker Wizard Electro Dragon The Log
Arrows Zap Firecracker Wizard Electro Dragon
Skeleton Army P.E.K.K.A Zap Wizard Electro Dragon The Log
Wizard Skeleton Army Zap Arrows Firecracker Electro Dragon P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A The Log
Wizard Arrows Firecracker Skeleton Army Electro Dragon P.E.K.K.A
Arrows Zap Firecracker Wizard Skeleton Army Electro Dragon The Log
Zap Arrows Wizard The Log Firecracker Electro Dragon
P.E.K.K.A
Wizard Skeleton Army Arrows Firecracker Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Arrows Firecracker Wizard Electro Dragon The Log
Skeleton Army P.E.K.K.A Zap Electro Dragon The Log
Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Skeleton Army
Arrows Firecracker Wizard Zap Electro Dragon
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army
Zap Electro Dragon P.E.K.K.A Firecracker Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Dragon
Skeleton Army P.E.K.K.A Zap Arrows The Log
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Zap Firecracker P.E.K.K.A The Log
Arrows Zap Firecracker Wizard Electro Dragon P.E.K.K.A The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon The Log
Arrows Firecracker Zap Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Firecracker The Log
Wizard Zap Arrows Firecracker The Log
Arrows Firecracker Wizard Zap Electro Dragon
Arrows Firecracker Wizard The Log
Arrows The Log Zap Firecracker Wizard Electro Dragon
Arrows The Log Zap Firecracker Wizard Electro Dragon
Electro Dragon
Firecracker Zap Arrows Wizard Electro Dragon The Log
Zap Arrows Firecracker Wizard Electro Dragon
Firecracker The Log
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard Electro Dragon The Log
Arrows Firecracker Wizard Electro Dragon The Log
Arrows
Zap Arrows Firecracker Wizard Electro Dragon The Log
Zap Arrows Firecracker Wizard Electro Dragon The Log
The Log
Arrows Wizard
The Log
Zap Arrows Electro Dragon The Log
Zap Arrows Firecracker The Log Wizard Electro Dragon
Arrows Firecracker The Log Zap Wizard Electro Dragon
Zap Arrows Wizard Electro Dragon The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Wizard Electro Dragon
Zap Electro Dragon Firecracker Wizard
Zap Arrows Wizard Electro Dragon The Log
Zap Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker Wizard The Log
Zap Skeleton Army Electro Dragon
Zap Arrows Firecracker Wizard Electro Dragon
Arrows The Log
Firecracker Wizard Electro Dragon
Arrows The Log Zap Firecracker Wizard Electro Dragon
Zap Arrows
Firecracker Electro Dragon P.E.K.K.A
Zap Electro Dragon Firecracker The Log
Firecracker Zap Electro Dragon
Electro Dragon Zap Firecracker The Log
P.E.K.K.A
Firecracker Wizard Electro Dragon

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