My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs
Giant Snowball
Goblin Gang Barbarians Royal Hogs
Zap
Goblin Gang Royal Hogs
Barbarian Barrel
Goblin Gang Barbarians Royal Hogs
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Royal Hogs
Earthquake
Goblin Gang Barbarians Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Fireball
Goblin Gang Barbarians Royal Hogs
Poison
Goblin Gang Barbarians Royal Hogs
Lightning
Mini P.E.K.K.A
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Mini P.E.K.K.A Barbarians Royal Hogs Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Mini P.E.K.K.A Royal Hogs
Arrows
Zap Royal Hogs P.E.K.K.A Mini P.E.K.K.A Lightning
Goblin Gang
Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Zap Arrows Goblin Gang Royal Hogs Lightning
Royal Hogs
Arrows Zap Goblin Gang Mini P.E.K.K.A Lightning
Lightning
Arrows Mini P.E.K.K.A Royal Hogs
P.E.K.K.A
Zap Arrows Goblin Gang

Defense Synergies 1 11

Zap
Mini P.E.K.K.A Arrows Goblin Gang Barbarians P.E.K.K.A
Arrows
Zap Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A
Goblin Gang
Zap Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians
Zap Arrows Goblin Gang
Mini P.E.K.K.A
Zap Arrows Goblin Gang
Royal Hogs
Lightning
Arrows
P.E.K.K.A
Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A P.E.K.K.A Lightning
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Lightning Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Goblin Gang Zap
Lightning Zap Arrows Goblin Gang
Lightning Zap Arrows Barbarians P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Zap Arrows
Arrows Zap Goblin Gang
Barbarians Mini P.E.K.K.A P.E.K.K.A Zap Goblin Gang Lightning
Zap Arrows Goblin Gang Barbarians Mini P.E.K.K.A P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Goblin Gang
Barbarians Zap Goblin Gang Mini P.E.K.K.A Lightning P.E.K.K.A
Barbarians Arrows Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Arrows Zap Goblin Gang Barbarians
Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A P.E.K.K.A
Goblin Gang Arrows Barbarians Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap P.E.K.K.A
Zap Arrows Goblin Gang Mini P.E.K.K.A Lightning
Goblin Gang Barbarians P.E.K.K.A Zap Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Lightning P.E.K.K.A Zap Barbarians
Barbarians P.E.K.K.A Goblin Gang Mini P.E.K.K.A
Arrows Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Barbarians Lightning
Mini P.E.K.K.A P.E.K.K.A Barbarians
Zap Lightning P.E.K.K.A Barbarians Mini P.E.K.K.A
P.E.K.K.A Goblin Gang Barbarians
P.E.K.K.A Barbarians Mini P.E.K.K.A
Lightning P.E.K.K.A Zap Arrows Barbarians
Barbarians Mini P.E.K.K.A Lightning P.E.K.K.A Goblin Gang
Barbarians
Goblin Gang Barbarians Zap Mini P.E.K.K.A Lightning P.E.K.K.A
Arrows Zap Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Zap
Lightning Arrows
Lightning Arrows Barbarians
Zap Arrows
Arrows Zap
Arrows
Arrows Zap Lightning
Arrows Zap Lightning
Lightning Goblin Gang Mini P.E.K.K.A
Lightning Zap Arrows
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Arrows
Lightning Arrows
Mini P.E.K.K.A Lightning
Lightning Zap Arrows Mini P.E.K.K.A
Lightning Zap Arrows
Lightning
Lightning Arrows
Lightning
Lightning Zap Arrows Barbarians
Zap Arrows
Arrows Zap Lightning
Lightning Zap Arrows
Lightning Zap Arrows
Lightning Zap Arrows
Zap Lightning
Lightning Mini P.E.K.K.A
Lightning Zap Arrows
Zap Lightning Arrows
P.E.K.K.A
Arrows Lightning
Zap Lightning Goblin Gang Barbarians
Lightning Zap Arrows
Arrows
Lightning Goblin Gang Mini P.E.K.K.A
Arrows Zap Lightning
Lightning Zap Arrows
P.E.K.K.A
Zap Goblin Gang Lightning
Zap Lightning
Lightning Zap

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