My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army Baby Dragon
Zap
Goblin Gang Skeleton Army Prince
Barbarian Barrel
Goblin Gang Skeleton Army
The Log
Goblin Gang Skeleton Army Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Skeleton Army Baby Dragon Prince
Fireball
Goblin Gang Skeleton Army Baby Dragon
Poison
Goblin Gang Skeleton Army
Lightning
Baby Dragon Prince Goblinstein
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Goblin Gang Skeleton Army Fireball Baby Dragon Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Goblin Gang Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Prince Baby Dragon
Arrows
Zap Fireball Prince
Goblin Gang
Baby Dragon Prince
Fireball
Zap Arrows Baby Dragon
Skeleton Army
Baby Dragon
Zap Goblin Gang Fireball Prince
Prince
Zap Arrows Goblin Gang Baby Dragon
Goblinstein

Defense Synergies 1 11

Zap
Fireball Arrows Goblin Gang Skeleton Army Baby Dragon Prince
Arrows
Zap Fireball Prince
Goblin Gang
Zap Skeleton Army Prince
Fireball
Zap Arrows
Skeleton Army
Zap Goblin Gang Prince
Baby Dragon
Zap Prince
Prince
Zap Arrows Goblin Gang Skeleton Army Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
Skeleton Army Zap Goblin Gang Prince
Goblin Gang Skeleton Army Prince
Skeleton Army Prince Goblin Gang
Arrows Fireball Skeleton Army Prince
Arrows Goblin Gang Fireball Skeleton Army Zap Baby Dragon
Zap Arrows Goblin Gang Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Zap Arrows Fireball Baby Dragon
Arrows Zap Goblin Gang Fireball Baby Dragon
Skeleton Army Prince Zap Goblin Gang Fireball
Fireball Skeleton Army Zap Arrows Goblin Gang Baby Dragon Prince
Skeleton Army Goblin Gang Prince
Skeleton Army Zap Goblin Gang Fireball Prince
Arrows Goblin Gang Fireball Skeleton Army Prince
Arrows Fireball Zap Goblin Gang Skeleton Army Baby Dragon Prince
Zap Arrows Baby Dragon Fireball
Prince
Goblin Gang Skeleton Army Arrows Fireball Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Fireball Prince
Fireball Zap Arrows Goblin Gang Baby Dragon Prince
Goblin Gang Skeleton Army Zap Prince
Goblin Gang Skeleton Army Prince Zap Fireball
Goblin Gang Skeleton Army Prince
Arrows Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Prince Fireball
Skeleton Army Prince
Zap Fireball Skeleton Army Baby Dragon Prince
Goblin Gang Skeleton Army
Prince
Skeleton Army Zap Arrows Fireball Prince
Skeleton Army Prince Goblin Gang Fireball
Fireball Skeleton Army Baby Dragon
Goblin Gang Skeleton Army Zap Fireball Baby Dragon Prince
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Prince
Fireball Zap Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Baby Dragon
Arrows Fireball Zap Baby Dragon
Arrows Fireball Zap
Goblin Gang Fireball Prince
Zap Arrows Fireball Prince
Fireball Zap Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon Prince
Zap Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Zap Arrows Fireball Baby Dragon Prince
Zap Arrows Fireball Baby Dragon
Fireball Baby Dragon Prince
Arrows Fireball
Prince
Zap Arrows Fireball Baby Dragon
Zap Arrows Fireball Baby Dragon
Arrows Fireball Zap Baby Dragon
Fireball Zap Arrows Baby Dragon Prince
Fireball Zap Arrows Baby Dragon
Zap Arrows Fireball Baby Dragon
Zap Fireball
Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Prince
Arrows Fireball
Zap Goblin Gang Fireball Skeleton Army Prince
Fireball Zap Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Baby Dragon Prince
Arrows Zap Fireball Baby Dragon
Zap Arrows Fireball
Prince
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Prince
Prince
Fireball

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