My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit Inferno Dragon Ram Rider
Giant Snowball
Guards Inferno Dragon Ram Rider
Zap
Guards Bandit Inferno Dragon Ram Rider
Barbarian Barrel
Electro Spirit Guards Bandit
The Log
Electro Spirit Guards Bandit Ram Rider
Earthquake
Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Bandit Inferno Dragon Ram Rider
Fireball
Bandit Inferno Dragon Ram Rider
Poison
Guards
Lightning
Bandit Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Guards Bandit Inferno Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bandit Ram Rider
Zap
Arrows Ram Rider Electro Spirit Guards Bandit Mega Knight
Arrows
Zap Bandit Ram Rider Mega Knight
Guards
Zap Bandit Ram Rider
Bandit
Electro Spirit Zap Arrows Guards Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Ram Rider
Zap Electro Spirit Arrows Guards Bandit Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Bandit Ram Rider

Defense Synergies 2 10

Electro Spirit
Zap
Zap
Mega Knight Electro Spirit Arrows Guards Bandit Inferno Dragon Ram Rider
Arrows
Mega Knight Zap Bandit
Guards
Zap
Bandit
Zap Arrows Ram Rider Mega Knight
Inferno Dragon
Zap Mega Knight
Ram Rider
Zap Bandit
Mega Knight
Zap Arrows Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ram Rider
Inferno Dragon Zap Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bandit Inferno Dragon
Inferno Dragon Guards Bandit Ram Rider Mega Knight
Arrows Mega Knight
Arrows Electro Spirit Zap Guards Bandit Mega Knight
Inferno Dragon Ram Rider Electro Spirit Zap Arrows
Electro Spirit Zap Arrows Bandit Ram Rider Mega Knight
Inferno Dragon
Guards Bandit Mega Knight
Guards Electro Spirit Zap Arrows Bandit Ram Rider Mega Knight
Arrows Inferno Dragon Zap Ram Rider
Mega Knight Zap Guards Bandit Ram Rider
Mega Knight Electro Spirit Zap Arrows Guards
Inferno Dragon Bandit Ram Rider Mega Knight
Zap Bandit Inferno Dragon Ram Rider Mega Knight
Mega Knight Arrows
Arrows Mega Knight Electro Spirit Zap Guards Bandit Ram Rider
Zap Arrows Electro Spirit Guards Bandit Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider
Mega Knight Electro Spirit Arrows Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Bandit
Bandit Zap Arrows Inferno Dragon Mega Knight
Guards Bandit Mega Knight Zap Ram Rider
Guards Mega Knight Zap Bandit Ram Rider
Guards Bandit Inferno Dragon Ram Rider Mega Knight
Arrows Electro Spirit Zap Ram Rider
Guards Bandit Ram Rider
Mega Knight Inferno Dragon
Zap Mega Knight Electro Spirit Bandit Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Guards
Mega Knight Zap Arrows Guards
Mega Knight Guards Bandit Ram Rider
Mega Knight
Guards Electro Spirit Zap Inferno Dragon
Arrows Mega Knight Electro Spirit Zap Inferno Dragon
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Zap Bandit Ram Rider
Arrows Bandit
Arrows Guards
Zap Arrows Mega Knight
Arrows Electro Spirit Zap Ram Rider
Arrows
Arrows Zap Ram Rider
Arrows Zap Bandit Ram Rider
Guards
Zap Arrows Bandit Ram Rider
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Zap Arrows Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Electro Spirit Mega Knight
Inferno Dragon
Arrows Zap Bandit Ram Rider
Zap Arrows Bandit Ram Rider Mega Knight
Zap Arrows Bandit
Zap Arrows
Zap Electro Spirit Guards
Zap Arrows Bandit Mega Knight
Zap Electro Spirit Arrows
Mega Knight
Arrows
Zap Electro Spirit Guards Bandit
Zap Arrows Ram Rider
Arrows
Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Electro Spirit Guards
Zap
Zap Bandit Mega Knight
Inferno Dragon
Mega Knight

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