My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider
Zap
Bandit
Barbarian Barrel
Wizard Bandit Electro Wizard
The Log
Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Hog Rider Wizard Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Bandit Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Bandit

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider P.E.K.K.A Electro Wizard The Log Bandit
Arrows
Zap Hog Rider P.E.K.K.A Bandit
Hog Rider
Zap Arrows The Log Wizard Bandit Electro Wizard
Wizard
Hog Rider P.E.K.K.A Bandit
P.E.K.K.A
Zap Arrows Electro Wizard Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A Bandit
Bandit
Zap Arrows Hog Rider Wizard The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Hog Rider Bandit

Defense Synergies 2 14

Zap
Electro Wizard Arrows P.E.K.K.A The Log Bandit
Arrows
Zap P.E.K.K.A Bandit
Hog Rider
Wizard
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
The Log Zap Arrows Wizard Electro Wizard
The Log
P.E.K.K.A Zap Wizard Bandit Electro Wizard
Bandit
Zap Arrows Wizard The Log Electro Wizard
Electro Wizard
Zap Wizard P.E.K.K.A The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows P.E.K.K.A The Log
Arrows The Log Zap Bandit Electro Wizard
Electro Wizard Zap Arrows Wizard
Zap Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Bandit Electro Wizard
Electro Wizard Zap Arrows Wizard The Log Bandit
Arrows Zap Wizard Electro Wizard
P.E.K.K.A Zap Wizard The Log Bandit Electro Wizard
Wizard Zap Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A The Log Bandit Electro Wizard
Wizard Arrows P.E.K.K.A Electro Wizard
Arrows Zap Wizard The Log Bandit Electro Wizard
Zap Arrows Wizard The Log Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Wizard The Log
P.E.K.K.A Bandit Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Wizard Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows The Log Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard
Electro Wizard Zap P.E.K.K.A The Log
Arrows Zap Wizard P.E.K.K.A The Log Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows Zap The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Wizard Zap Arrows The Log
Arrows Wizard Zap
Arrows Wizard The Log
Arrows The Log Zap Wizard
Arrows The Log Zap Wizard Bandit
Electro Wizard
Zap Arrows Wizard The Log Bandit Electro Wizard
Zap Arrows Wizard
The Log Bandit
Arrows Bandit
Zap Arrows The Log
Zap Arrows Wizard The Log Bandit
Arrows Wizard The Log Bandit
Arrows
Zap Arrows Wizard The Log Bandit Electro Wizard
Zap Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Zap Arrows The Log
Zap Arrows The Log Wizard
Arrows The Log Zap Wizard Bandit Electro Wizard
Zap Arrows Wizard The Log Bandit
Zap Arrows The Log Bandit
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Arrows Wizard The Log Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard The Log
Zap Electro Wizard Bandit
Zap Arrows Wizard Electro Wizard
Arrows The Log
Wizard Electro Wizard
Arrows The Log Zap Wizard
Zap Arrows
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Bandit Electro Wizard
P.E.K.K.A
Wizard

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