My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Dart Goblin Goblin Barrel Skeleton Army
Zap
Cannon Dart Goblin Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Cannon Dart Goblin Goblin Barrel Skeleton Army
The Log
Cannon Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Cannon Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Knight Dart Goblin Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Cannon Dart Goblin Goblin Barrel Skeleton Army
Poison
Cannon Dart Goblin Skeleton Army
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Dart Goblin Goblin Barrel Skeleton Army P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Knight Dart Goblin
Arrows
Zap P.E.K.K.A Knight Goblin Barrel
Knight
Dart Goblin Goblin Barrel Zap Arrows
Cannon
Dart Goblin
Knight Goblin Barrel Zap P.E.K.K.A
Goblin Barrel
Knight Dart Goblin Arrows Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Zap Arrows Dart Goblin Goblin Barrel

Defense Synergies 3 13

Zap
Cannon Arrows Knight Dart Goblin Skeleton Army P.E.K.K.A
Arrows
Zap Knight Cannon P.E.K.K.A
Knight
Cannon Dart Goblin Zap Arrows Skeleton Army
Cannon
Zap Knight Arrows Dart Goblin Skeleton Army
Dart Goblin
Knight Zap Cannon Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Zap Knight Cannon Dart Goblin
P.E.K.K.A
Zap Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Dart Goblin
Skeleton Army P.E.K.K.A Zap Knight Cannon Dart Goblin
Cannon Skeleton Army P.E.K.K.A Knight Dart Goblin
Cannon Skeleton Army P.E.K.K.A Knight Dart Goblin
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Zap Cannon Dart Goblin
Dart Goblin Zap Arrows Cannon
Zap Arrows Cannon Dart Goblin P.E.K.K.A
Cannon P.E.K.K.A Skeleton Army
Knight Skeleton Army Cannon Dart Goblin
Dart Goblin Skeleton Army Zap Arrows Knight Cannon
Arrows Zap Dart Goblin
Cannon Skeleton Army P.E.K.K.A Zap Knight
Skeleton Army Zap Arrows Cannon Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A Knight Cannon
Skeleton Army Zap Cannon P.E.K.K.A
Arrows Knight Cannon Skeleton Army P.E.K.K.A
Arrows Cannon Zap Knight Dart Goblin Skeleton Army
Zap Arrows Knight Cannon Dart Goblin
P.E.K.K.A Cannon Dart Goblin
Skeleton Army Arrows Knight Cannon Dart Goblin P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap P.E.K.K.A
Zap Arrows Knight
Skeleton Army P.E.K.K.A Zap Knight
Skeleton Army P.E.K.K.A Zap Knight
P.E.K.K.A Knight Cannon Skeleton Army
Arrows Zap Dart Goblin
Skeleton Army P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Skeleton Army
Zap P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Cannon Dart Goblin Skeleton Army
P.E.K.K.A Knight Dart Goblin
Skeleton Army P.E.K.K.A Zap Arrows
Skeleton Army P.E.K.K.A Knight Cannon
Cannon Dart Goblin Skeleton Army
Skeleton Army Zap Knight Dart Goblin P.E.K.K.A
Arrows Zap Cannon Dart Goblin P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin
Zap Arrows
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows Knight Dart Goblin
Zap Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
P.E.K.K.A
Arrows
Zap Dart Goblin Skeleton Army
Zap Arrows Dart Goblin
Arrows
Knight Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
P.E.K.K.A
Dart Goblin

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