My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince Sparky
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Prince Sparky
Barbarian Barrel
Knight Cannon Firecracker Sparky
The Log
Cannon Firecracker Hog Rider Prince Sparky
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider Prince Sparky
Fireball
Cannon Firecracker Hog Rider Sparky
Poison
Cannon Firecracker Sparky
Lightning
Knight Cannon Prince Sparky
Rocket
Hog Rider Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Cannon Firecracker Hog Rider Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Cannon

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Hog Rider Prince Sparky Knight
Arrows
Zap Hog Rider Sparky Knight Prince
Knight
Firecracker Hog Rider Zap Arrows Prince Sparky
Cannon
Firecracker
Zap Knight Hog Rider Prince Sparky
Hog Rider
Zap Arrows Knight Firecracker Prince
Prince
Zap Arrows Knight Firecracker Hog Rider
Sparky
Zap Arrows Knight Firecracker

Defense Synergies 3 14

Zap
Cannon Arrows Knight Firecracker Prince Sparky
Arrows
Zap Knight Cannon Prince Sparky
Knight
Cannon Firecracker Zap Arrows Sparky
Cannon
Zap Knight Arrows Firecracker Prince Sparky
Firecracker
Knight Zap Cannon Prince
Hog Rider
Prince
Zap Arrows Cannon Firecracker
Sparky
Zap Arrows Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Firecracker Sparky
Sparky Zap Knight Cannon Firecracker Prince
Cannon Prince Sparky Knight
Cannon Prince Sparky Knight Firecracker
Arrows Firecracker Prince Sparky
Arrows Zap Cannon Firecracker
Zap Arrows Cannon Firecracker
Zap Arrows Cannon Sparky
Cannon Sparky Prince
Knight Cannon Firecracker Prince Sparky
Zap Arrows Knight Cannon Firecracker
Arrows Zap Firecracker
Cannon Prince Sparky Zap Knight
Sparky Zap Arrows Cannon Firecracker Prince
Sparky Knight Cannon Prince
Zap Cannon Prince Sparky
Sparky Arrows Knight Cannon Firecracker Prince
Arrows Cannon Zap Knight Firecracker Prince
Zap Arrows Knight Cannon Firecracker
Sparky Cannon Prince
Arrows Knight Cannon Firecracker Prince Sparky
Cannon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince Sparky
Zap Arrows Knight Firecracker Prince
Zap Knight Prince Sparky
Prince Zap Knight Sparky
Knight Cannon Prince Sparky
Arrows Firecracker Zap
Prince Sparky Knight
Knight Prince Sparky
Zap Knight Firecracker Prince Sparky
Cannon Sparky
Knight Prince Sparky
Zap Arrows Prince
Prince Knight Cannon Sparky
Cannon Firecracker Sparky
Sparky Zap Knight Firecracker Prince
Arrows Zap Cannon Firecracker Sparky
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Sparky
Arrows Firecracker Zap
Arrows Sparky
Arrows Knight Firecracker Prince Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap
Arrows Firecracker Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Prince Sparky
Firecracker Zap Arrows Knight Prince Sparky
Zap Arrows Firecracker
Knight Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Prince Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Sparky
Zap Arrows Firecracker Prince Sparky
Zap Arrows Firecracker
Prince Sparky
Arrows
Prince Sparky
Zap Arrows
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Sparky
Zap Arrows Prince Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Zap Firecracker
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Prince Sparky
Arrows Firecracker Sparky
Zap Prince
Zap Arrows Firecracker
Arrows
Knight Firecracker Prince Sparky
Arrows Zap Firecracker
Zap Arrows Sparky
Firecracker Prince Sparky
Zap Firecracker Sparky
Firecracker Zap
Zap Firecracker Prince Sparky
Prince Sparky
Firecracker Sparky

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