My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Knight Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Elixir Golem Witch Inferno Dragon
Fireball
Firecracker Elixir Golem Witch Inferno Dragon
Poison
Firecracker Elixir Golem Witch
Lightning
Knight Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Knight Firecracker Elixir Golem Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Knight

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Knight Elixir Golem Witch The Log
Arrows
Zap Knight Elixir Golem
Knight
Firecracker Zap Arrows Witch The Log
Firecracker
Zap Knight Elixir Golem Inferno Dragon
Elixir Golem
Firecracker Zap Arrows Witch The Log Inferno Dragon
Witch
Zap Knight Elixir Golem
The Log
Zap Knight Elixir Golem
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 2 11

Zap
Arrows Knight Firecracker Witch The Log Inferno Dragon
Arrows
Zap Knight
Knight
Firecracker Zap Arrows Witch The Log
Firecracker
Knight The Log Zap
Elixir Golem
Witch
Zap Knight The Log
The Log
Firecracker Zap Knight Witch Inferno Dragon
Inferno Dragon
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker The Log
Inferno Dragon Zap Knight Firecracker Witch The Log
Witch Knight Inferno Dragon
Witch Inferno Dragon Knight Firecracker
Arrows Firecracker The Log
Arrows The Log Zap Firecracker
Inferno Dragon Zap Arrows Firecracker Witch
Zap Arrows The Log
Witch Inferno Dragon
Knight Firecracker
Witch Zap Arrows Knight Firecracker The Log
Arrows Inferno Dragon Zap Firecracker Witch
Zap Knight Witch The Log
Zap Arrows Firecracker Witch The Log
Inferno Dragon Knight
Zap The Log Inferno Dragon
Arrows Knight Firecracker Witch
Arrows Zap Knight Firecracker Witch The Log
Zap Arrows Witch The Log Knight Firecracker Inferno Dragon
Inferno Dragon
Arrows Knight Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Witch
Zap Arrows Knight Firecracker The Log Inferno Dragon
Zap Knight Witch The Log
Zap Knight The Log
Knight Witch Inferno Dragon
Arrows Firecracker Zap Witch
Knight Witch
Knight Inferno Dragon
Zap Knight Firecracker Witch The Log Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Knight Witch
Zap Arrows The Log
Knight Witch
Firecracker Witch
Witch Zap Knight Firecracker The Log Inferno Dragon
Arrows Zap Firecracker Witch The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Knight Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Zap Witch
Arrows Firecracker Witch The Log
Arrows The Log Zap Firecracker
Arrows The Log Zap Firecracker
Firecracker Zap Arrows Knight The Log
Zap Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Witch
Witch Inferno Dragon
Arrows Firecracker The Log Zap Witch
Zap Arrows Witch The Log
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows The Log
Zap Arrows Firecracker
Arrows Firecracker The Log
Zap Witch
Zap Arrows Firecracker Witch
Arrows The Log
Knight Firecracker
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Witch The Log
Firecracker Zap Witch
Zap Firecracker Witch The Log

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