My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker Inferno Tower
Barbarian Barrel
Knight Firecracker Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Knight Firecracker P.E.K.K.A
Fireball
Firecracker Inferno Tower
Poison
Firecracker Inferno Tower
Lightning
Knight Inferno Tower Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Delivery Inferno Tower P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Firecracker Royal Delivery Inferno Tower Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Firecracker

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker P.E.K.K.A Knight
Arrows
Zap P.E.K.K.A Knight
Knight
Firecracker Zap Arrows
Firecracker
Zap Knight P.E.K.K.A
Royal Delivery
Inferno Tower
P.E.K.K.A
Zap Arrows Firecracker
Goblinstein

Defense Synergies 4 14

Zap
Arrows Knight Firecracker Royal Delivery Inferno Tower P.E.K.K.A
Arrows
Zap Knight Royal Delivery Inferno Tower P.E.K.K.A
Knight
Firecracker Royal Delivery Inferno Tower Zap Arrows
Firecracker
Knight Zap Royal Delivery Inferno Tower P.E.K.K.A
Royal Delivery
Knight Inferno Tower Zap Arrows Firecracker P.E.K.K.A
Inferno Tower
Knight Royal Delivery Zap Arrows Firecracker
P.E.K.K.A
Zap Arrows Firecracker Royal Delivery
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Zap Knight Firecracker Royal Delivery
Inferno Tower P.E.K.K.A Knight Royal Delivery
Inferno Tower P.E.K.K.A Knight Firecracker
Arrows Firecracker Royal Delivery P.E.K.K.A
Arrows Royal Delivery Zap Firecracker
Inferno Tower Zap Arrows Firecracker Royal Delivery
Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Knight Firecracker Royal Delivery Inferno Tower
Zap Arrows Knight Firecracker Royal Delivery
Arrows Inferno Tower Zap Firecracker Royal Delivery
Inferno Tower P.E.K.K.A Zap Knight Royal Delivery
Zap Arrows Firecracker Royal Delivery P.E.K.K.A
Inferno Tower P.E.K.K.A Knight
Inferno Tower Zap Royal Delivery P.E.K.K.A
Arrows Knight Firecracker Royal Delivery Inferno Tower P.E.K.K.A
Arrows Royal Delivery Zap Knight Firecracker
Zap Arrows Royal Delivery Knight Firecracker
P.E.K.K.A Inferno Tower
Arrows Knight Firecracker Royal Delivery P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Royal Delivery Inferno Tower P.E.K.K.A
Royal Delivery Zap Arrows Knight Firecracker
Royal Delivery P.E.K.K.A Zap Knight Inferno Tower
P.E.K.K.A Zap Knight Royal Delivery Inferno Tower
Inferno Tower P.E.K.K.A Knight Royal Delivery
Arrows Firecracker Royal Delivery Zap
Royal Delivery P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Royal Delivery
Zap Royal Delivery P.E.K.K.A Knight Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Royal Delivery
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Zap Arrows Royal Delivery
Royal Delivery P.E.K.K.A Knight Inferno Tower
Firecracker
Inferno Tower Zap Knight Firecracker Royal Delivery P.E.K.K.A
Arrows Zap Firecracker Royal Delivery Inferno Tower P.E.K.K.A
Zap Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap
Zap Arrows Firecracker
Arrows
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker
P.E.K.K.A
Firecracker

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