My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon Lumberjack
Zap
Goblin Gang Firecracker Inferno Tower Balloon
Barbarian Barrel
Knight Goblin Gang Firecracker Inferno Tower Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Balloon Lumberjack
Fireball
Goblin Gang Firecracker Inferno Tower Balloon Lumberjack
Poison
Goblin Gang Firecracker Inferno Tower Balloon
Lightning
Knight Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Goblin Gang Firecracker Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Knight Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Balloon Knight Lumberjack
Arrows
Zap Balloon Knight Lumberjack
Knight
Goblin Gang Firecracker Balloon Zap Arrows Lumberjack
Goblin Gang
Knight Firecracker Balloon
Firecracker
Zap Knight Goblin Gang Balloon Lumberjack
Inferno Tower
Balloon
Zap Arrows Knight Lumberjack Goblin Gang Firecracker
Lumberjack
Balloon Zap Arrows Knight Firecracker

Defense Synergies 4 15

Zap
Arrows Knight Goblin Gang Firecracker Inferno Tower Lumberjack
Arrows
Zap Knight Inferno Tower Lumberjack
Knight
Goblin Gang Firecracker Inferno Tower Zap Arrows Lumberjack
Goblin Gang
Knight Inferno Tower Zap Firecracker Lumberjack
Firecracker
Knight Zap Goblin Gang Inferno Tower Lumberjack
Inferno Tower
Knight Goblin Gang Zap Arrows Firecracker Lumberjack
Balloon
Lumberjack
Zap Arrows Knight Goblin Gang Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower Lumberjack Zap Knight Goblin Gang Firecracker
Goblin Gang Inferno Tower Lumberjack Knight
Inferno Tower Lumberjack Knight Goblin Gang Firecracker
Arrows Firecracker Lumberjack
Arrows Goblin Gang Zap Firecracker Lumberjack
Inferno Tower Zap Arrows Goblin Gang Firecracker
Zap Arrows Inferno Tower
Inferno Tower Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Inferno Tower Lumberjack
Goblin Gang Zap Arrows Knight Firecracker Lumberjack
Arrows Inferno Tower Zap Goblin Gang Firecracker
Inferno Tower Lumberjack Zap Knight Goblin Gang
Zap Arrows Goblin Gang Firecracker Lumberjack
Inferno Tower Knight Goblin Gang Lumberjack
Inferno Tower Zap Goblin Gang Lumberjack
Arrows Knight Goblin Gang Firecracker Inferno Tower Lumberjack
Arrows Zap Knight Goblin Gang Firecracker Lumberjack
Zap Arrows Knight Firecracker Lumberjack
Inferno Tower Lumberjack
Goblin Gang Arrows Knight Firecracker Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Inferno Tower
Zap Arrows Knight Goblin Gang Firecracker Lumberjack
Goblin Gang Lumberjack Zap Knight Inferno Tower
Goblin Gang Lumberjack Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang Lumberjack
Arrows Firecracker Zap Goblin Gang
Goblin Gang Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Zap Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower Lumberjack
Zap Arrows
Knight Goblin Gang Inferno Tower Lumberjack
Firecracker
Goblin Gang Inferno Tower Zap Knight Firecracker Lumberjack
Arrows Zap Firecracker Inferno Tower
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Zap Arrows Firecracker
Arrows Firecracker Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang Lumberjack
Firecracker Zap Arrows Knight
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Goblin Gang
Zap Arrows Firecracker
Arrows
Knight Goblin Gang Firecracker Lumberjack
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Goblin Gang Firecracker
Firecracker Zap
Zap Firecracker
Firecracker

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