My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Elixir Collector Three Musketeers Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Giant Skeleton
Giant Snowball
Battle Ram Three Musketeers
Zap
Battle Ram Three Musketeers
Barbarian Barrel
Knight Battle Ram Three Musketeers Giant Skeleton
The Log
Mini P.E.K.K.A Battle Ram Three Musketeers Giant Skeleton
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Battle Ram Three Musketeers Giant Skeleton
Fireball
Battle Ram Elixir Collector Three Musketeers
Poison
Elixir Collector Three Musketeers
Lightning
Knight Mini P.E.K.K.A Battle Ram Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Battle Ram Elixir Collector Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Knight Mini P.E.K.K.A Battle Ram Elixir Collector Giant Skeleton Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Knight Mini P.E.K.K.A Three Musketeers Giant Skeleton
Arrows
Zap Knight Mini P.E.K.K.A Battle Ram Giant Skeleton
Knight
Battle Ram Three Musketeers Zap Arrows
Mini P.E.K.K.A
Zap Arrows Giant Skeleton
Battle Ram
Zap Knight Arrows Three Musketeers
Elixir Collector
Three Musketeers
Knight Zap Battle Ram
Giant Skeleton
Zap Arrows Mini P.E.K.K.A

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Arrows Knight Three Musketeers Giant Skeleton
Arrows
Zap Knight Mini P.E.K.K.A Giant Skeleton
Knight
Zap Arrows Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Zap Arrows Knight
Battle Ram
Elixir Collector
Three Musketeers
Zap Knight
Giant Skeleton
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Mini P.E.K.K.A Zap Knight Three Musketeers
Mini P.E.K.K.A Three Musketeers Knight Giant Skeleton
Mini P.E.K.K.A Three Musketeers Knight
Arrows Mini P.E.K.K.A Giant Skeleton
Arrows Zap
Three Musketeers Zap Arrows
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Three Musketeers
Knight Mini P.E.K.K.A Giant Skeleton
Zap Arrows Knight Giant Skeleton
Arrows Three Musketeers Zap
Mini P.E.K.K.A Zap Knight Three Musketeers Giant Skeleton
Three Musketeers Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Knight Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers
Three Musketeers Arrows Knight Mini P.E.K.K.A
Arrows Zap Knight Three Musketeers
Zap Arrows Knight Giant Skeleton
Mini P.E.K.K.A Three Musketeers
Arrows Knight Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Giant Skeleton
Zap Arrows Knight Mini P.E.K.K.A
Giant Skeleton Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Knight
Giant Skeleton Knight Mini P.E.K.K.A Three Musketeers
Arrows Zap Three Musketeers
Mini P.E.K.K.A Knight Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Zap Giant Skeleton Knight Mini P.E.K.K.A
Three Musketeers
Knight Mini P.E.K.K.A Giant Skeleton
Zap Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Three Musketeers
Three Musketeers
Zap Knight Mini P.E.K.K.A Three Musketeers Giant Skeleton
Arrows Zap Mini P.E.K.K.A Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Zap
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Zap Arrows
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Three Musketeers
Zap Arrows Knight
Zap Arrows
Knight Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Three Musketeers
Zap Arrows
Giant Skeleton
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap
Zap Arrows Three Musketeers
Arrows
Knight Mini P.E.K.K.A Three Musketeers
Arrows Zap
Zap Arrows Giant Skeleton
Three Musketeers
Zap Giant Skeleton
Zap
Zap Giant Skeleton

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