My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Fireball
Hog Rider Skeleton Army Electro Dragon Inferno Dragon
Poison
Skeleton Army Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Inferno Dragon
Rocket
Hog Rider Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Mini P.E.K.K.A Hog Rider Inferno Dragon Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows
Zap Hog Rider Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Zap Arrows Hog Rider Mega Knight
Hog Rider
Zap Arrows Mini P.E.K.K.A Mega Knight
Skeleton Army
Electro Dragon
Zap Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Zap Arrows Mini P.E.K.K.A Hog Rider Electro Dragon

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Skeleton Army Electro Dragon Inferno Dragon
Arrows
Mega Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Arrows Skeleton Army Electro Dragon
Hog Rider
Skeleton Army
Zap Mini P.E.K.K.A Electro Dragon Inferno Dragon
Electro Dragon
Zap Mini P.E.K.K.A Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Dragon Mega Knight
Mega Knight
Zap Arrows Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Zap Electro Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Electro Dragon Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Dragon Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Skeleton Army Zap Electro Dragon Mega Knight
Inferno Dragon Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Skeleton Army Zap Arrows Electro Dragon Mega Knight
Arrows Inferno Dragon Zap Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Zap Electro Dragon
Skeleton Army Mega Knight Zap Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Skeleton Army Electro Dragon
Arrows Mega Knight Zap Skeleton Army Electro Dragon
Zap Arrows Electro Dragon Inferno Dragon Mega Knight
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Zap
Zap Arrows Mini P.E.K.K.A Electro Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Skeleton Army Mega Knight Zap
Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Arrows Zap Electro Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Zap Electro Dragon Mega Knight Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A Electro Dragon
Skeleton Army Mega Knight Zap Arrows
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Electro Dragon Mega Knight
Skeleton Army Electro Dragon Zap Mini P.E.K.K.A Inferno Dragon
Arrows Mega Knight Zap Mini P.E.K.K.A Electro Dragon Inferno Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Mega Knight
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Mini P.E.K.K.A Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Zap Arrows Electro Dragon Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Inferno Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon
Mini P.E.K.K.A
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Skeleton Army Electro Dragon
Zap Arrows Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon Mega Knight
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon Zap Mega Knight
Inferno Dragon
Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: