My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Giant X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Barbarian Barrel Goblin Giant X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram Goblin Giant X-Bow
Barbarian Barrel
Battle Ram X-Bow
The Log
Mini P.E.K.K.A Battle Ram X-Bow
Earthquake
X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Battle Ram
Fireball
Battle Ram X-Bow
Poison
X-Bow
Lightning
Mini P.E.K.K.A Battle Ram X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Arrows Mini P.E.K.K.A Battle Ram Goblin Giant X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Arrows Mini P.E.K.K.A

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Goblin Giant X-Bow Mini P.E.K.K.A Barbarian Barrel Golem
Arrows
Zap Golem Mini P.E.K.K.A Battle Ram Goblin Giant X-Bow
Mini P.E.K.K.A
Zap Arrows Barbarian Barrel Goblin Giant X-Bow Golem
Battle Ram
Zap Arrows Barbarian Barrel
Barbarian Barrel
X-Bow Zap Mini P.E.K.K.A Battle Ram Goblin Giant Golem
Goblin Giant
Zap Arrows Mini P.E.K.K.A Barbarian Barrel
X-Bow
Zap Barbarian Barrel Arrows Mini P.E.K.K.A
Golem
Arrows Zap Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 2 7

Zap
Mini P.E.K.K.A Goblin Giant Arrows Barbarian Barrel X-Bow
Arrows
Zap Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Zap Arrows Barbarian Barrel
Battle Ram
Barbarian Barrel
Zap Arrows Mini P.E.K.K.A X-Bow
Goblin Giant
Zap
X-Bow
Zap Barbarian Barrel
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Goblin Giant X-Bow
Mini P.E.K.K.A Zap X-Bow
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel X-Bow
Arrows Barbarian Barrel Zap X-Bow
Zap Arrows X-Bow
Zap Arrows Barbarian Barrel Goblin Giant X-Bow
Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Barbarian Barrel
Zap Arrows Barbarian Barrel Goblin Giant X-Bow
Arrows Zap
Mini P.E.K.K.A Zap X-Bow
Zap Arrows Mini P.E.K.K.A Barbarian Barrel X-Bow
Mini P.E.K.K.A X-Bow
Zap Mini P.E.K.K.A X-Bow
Arrows Mini P.E.K.K.A X-Bow
Arrows Zap Barbarian Barrel X-Bow
Zap Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Barbarian Barrel X-Bow
Zap Arrows Mini P.E.K.K.A Barbarian Barrel X-Bow
Zap Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Zap Barbarian Barrel Goblin Giant X-Bow
Mini P.E.K.K.A Goblin Giant
Arrows Zap Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Giant
Zap Mini P.E.K.K.A Barbarian Barrel X-Bow
Goblin Giant
Mini P.E.K.K.A
Zap Arrows Goblin Giant
Mini P.E.K.K.A Goblin Giant
Zap Mini P.E.K.K.A Barbarian Barrel Goblin Giant X-Bow
Arrows Zap Mini P.E.K.K.A Barbarian Barrel
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel X-Bow
Arrows Zap Barbarian Barrel X-Bow
Arrows Barbarian Barrel Goblin Giant X-Bow
Arrows Barbarian Barrel
Zap Arrows Barbarian Barrel
Arrows Zap Goblin Giant
Arrows
Arrows X-Bow Zap Barbarian Barrel
Arrows Zap X-Bow
Mini P.E.K.K.A X-Bow
Zap Arrows Barbarian Barrel X-Bow
Zap Arrows
Barbarian Barrel
Arrows Barbarian Barrel X-Bow
Zap Arrows Barbarian Barrel X-Bow
X-Bow Zap Arrows Barbarian Barrel
Arrows Barbarian Barrel X-Bow
Arrows Barbarian Barrel
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Barbarian Barrel X-Bow
Zap Arrows Barbarian Barrel X-Bow
X-Bow
Arrows
X-Bow
Zap Arrows Barbarian Barrel X-Bow
Zap Arrows Barbarian Barrel
Arrows X-Bow Zap Barbarian Barrel
Zap Arrows X-Bow
Zap Arrows Barbarian Barrel X-Bow
Zap Arrows X-Bow
Zap
Mini P.E.K.K.A
Zap Arrows X-Bow
Zap Arrows
Arrows
Zap Barbarian Barrel X-Bow
Zap Arrows
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap
Zap
Zap Barbarian Barrel Goblin Giant X-Bow

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