My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Minions
Royal Delivery
Minions Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Minions Battle Ram Bandit Magic Archer
Poison
Minions Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Royal Ghost Bandit Battle Ram Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Royal Ghost

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram P.E.K.K.A Minions Royal Ghost Bandit Magic Archer
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Minions
Zap Battle Ram P.E.K.K.A Bandit
Battle Ram
Zap Bandit Magic Archer Arrows Minions P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Arrows Magic Archer Minions Battle Ram
Royal Ghost
Zap Battle Ram Bandit Magic Archer
Bandit
Battle Ram Zap Arrows Minions Royal Ghost Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Royal Ghost Bandit

Defense Synergies 0 11

Zap
Arrows Minions P.E.K.K.A Royal Ghost Bandit Magic Archer
Arrows
Zap P.E.K.K.A Bandit
Minions
Zap P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
Zap Arrows Minions
Royal Ghost
Zap
Bandit
Zap Arrows Minions Magic Archer
Magic Archer
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Magic Archer
P.E.K.K.A Zap Minions Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Bandit
Arrows P.E.K.K.A
Arrows Zap Minions Royal Ghost Bandit Magic Archer
Minions Zap Arrows Magic Archer
Zap Arrows P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Minions
Royal Ghost Bandit
Minions Zap Arrows Royal Ghost Bandit Magic Archer
Arrows Minions Zap Magic Archer
P.E.K.K.A Zap Minions Bandit
Zap Arrows Minions P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Arrows Minions P.E.K.K.A
Arrows Zap Minions Royal Ghost Bandit Magic Archer
Zap Arrows Minions Royal Ghost Bandit Magic Archer
P.E.K.K.A
Royal Ghost Arrows Minions P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Royal Ghost Magic Archer
P.E.K.K.A Bandit Zap Minions
P.E.K.K.A Zap Bandit
P.E.K.K.A Bandit
Arrows Zap Minions Magic Archer
P.E.K.K.A Minions Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit
Magic Archer
Zap Minions P.E.K.K.A Magic Archer
Arrows Minions Zap P.E.K.K.A Royal Ghost Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost Bandit
Arrows Zap Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Zap Minions Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap Bandit
Minions
Zap Arrows Bandit Magic Archer
Zap Arrows Magic Archer
Bandit Magic Archer
Arrows Minions Bandit Magic Archer
Zap Arrows Magic Archer
Zap Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Minions
Zap Arrows Bandit Magic Archer
Zap Arrows Magic Archer
Minions Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Royal Ghost Bandit Magic Archer
Zap Arrows Bandit Magic Archer
Zap Arrows Bandit Magic Archer
Zap Arrows Magic Archer
Zap Minions
Zap Arrows Bandit Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Minions Bandit Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer
Arrows Zap Magic Archer
Zap Arrows
P.E.K.K.A
Zap Minions Magic Archer
Zap Magic Archer
Zap Royal Ghost Bandit Magic Archer
P.E.K.K.A

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