My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Prince
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards Prince
Barbarian Barrel
Valkyrie Guards Electro Wizard
The Log
Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Valkyrie Hog Rider Guards Prince Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Guards Electro Wizard
Lightning
Valkyrie Prince Electro Wizard
Rocket
Valkyrie Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Minions Guards Valkyrie Hog Rider Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Minions Guards

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Prince Electro Wizard Minions Valkyrie Guards
Arrows
Zap Hog Rider Prince
Minions
Hog Rider Zap Valkyrie Prince
Valkyrie
Hog Rider Prince Zap Minions Electro Wizard
Hog Rider
Zap Arrows Minions Valkyrie Guards Prince Electro Wizard
Guards
Zap Hog Rider
Prince
Zap Valkyrie Arrows Minions Hog Rider Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Prince

Defense Synergies 2 14

Zap
Electro Wizard Arrows Minions Valkyrie Guards Prince
Arrows
Zap Valkyrie Prince
Minions
Valkyrie Zap Prince Electro Wizard
Valkyrie
Minions Zap Arrows Prince Electro Wizard
Hog Rider
Guards
Zap Prince Electro Wizard
Prince
Zap Arrows Minions Valkyrie Guards Electro Wizard
Electro Wizard
Zap Minions Valkyrie Guards Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Electro Wizard
Zap Minions Valkyrie Prince Electro Wizard
Prince Minions Valkyrie Electro Wizard
Prince Minions Valkyrie Guards Electro Wizard
Arrows Valkyrie Prince
Arrows Zap Minions Valkyrie Guards Electro Wizard
Minions Electro Wizard Zap Arrows
Zap Arrows Valkyrie Electro Wizard
Minions Prince
Guards Valkyrie Prince Electro Wizard
Minions Valkyrie Guards Electro Wizard Zap Arrows
Arrows Minions Zap Electro Wizard
Prince Zap Minions Valkyrie Guards Electro Wizard
Valkyrie Zap Arrows Minions Guards Prince Electro Wizard
Prince Electro Wizard
Zap Prince Electro Wizard
Arrows Minions Valkyrie Prince Electro Wizard
Arrows Valkyrie Zap Minions Guards Prince Electro Wizard
Zap Arrows Valkyrie Minions Guards Electro Wizard
Prince Electro Wizard
Valkyrie Arrows Minions Guards Prince Electro Wizard
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Prince Electro Wizard
Electro Wizard Zap Arrows Valkyrie Prince
Guards Zap Minions Valkyrie Prince Electro Wizard
Valkyrie Guards Prince Zap Electro Wizard
Valkyrie Guards Prince
Arrows Zap Minions Electro Wizard
Guards Prince Minions Valkyrie Electro Wizard
Valkyrie Prince
Zap Electro Wizard Minions Valkyrie Prince
Guards
Minions Valkyrie Guards Prince
Zap Arrows Valkyrie Guards Prince Electro Wizard
Prince Valkyrie Guards
Valkyrie
Guards Electro Wizard Zap Minions Valkyrie Prince
Arrows Minions Valkyrie Zap Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie Guards Prince
Zap Arrows Valkyrie
Arrows Zap Minions
Arrows
Arrows Zap
Arrows Zap
Minions Guards Prince Electro Wizard
Zap Arrows Valkyrie Prince Electro Wizard
Zap Arrows
Arrows Minions
Zap Arrows Prince
Zap Arrows
Arrows
Arrows
Minions
Zap Arrows Prince Electro Wizard
Zap Arrows Valkyrie
Minions Prince
Arrows
Prince
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap Electro Wizard
Zap Arrows Prince
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard Minions Guards
Zap Arrows
Zap Arrows Electro Wizard
Prince
Arrows
Zap Electro Wizard Minions Guards Prince
Zap Arrows Electro Wizard
Arrows
Valkyrie Prince Electro Wizard
Arrows Zap
Zap Arrows
Prince
Zap Minions Guards Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard
Prince

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