My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Guards
Giant Snowball
Minions Wall Breakers Guards Witch Lumberjack
Zap
Minions Wall Breakers Guards Witch
Barbarian Barrel
Wall Breakers Guards Witch Lumberjack
The Log
Wall Breakers Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Minions Wall Breakers Guards Witch
Royal Delivery
Minions Wall Breakers Guards Witch P.E.K.K.A Lumberjack
Fireball
Minions Wall Breakers Witch Lumberjack
Poison
Minions Guards Witch
Lightning
Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Minions Guards Lumberjack Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Minions

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Wall Breakers Guards Witch Lumberjack
Arrows
Zap P.E.K.K.A Wall Breakers Lumberjack
Minions
Zap Wall Breakers P.E.K.K.A Lumberjack
Wall Breakers
Zap Arrows Minions
Guards
Zap Lumberjack
Witch
Zap P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Arrows Minions Witch Lumberjack
Lumberjack
Zap Arrows Minions Guards Witch P.E.K.K.A

Defense Synergies 0 13

Zap
Arrows Minions Guards Witch P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack
Wall Breakers
Guards
Zap Witch Lumberjack
Witch
Zap Guards Lumberjack
P.E.K.K.A
Zap Arrows Minions
Lumberjack
Zap Arrows Minions Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
P.E.K.K.A Lumberjack Zap Minions Witch
Witch P.E.K.K.A Lumberjack Minions
Witch P.E.K.K.A Lumberjack Minions Guards
Arrows P.E.K.K.A Lumberjack
Arrows Zap Minions Guards Lumberjack
Minions Zap Arrows Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Minions Lumberjack
Guards Lumberjack
Minions Guards Witch Zap Arrows Lumberjack
Arrows Minions Zap Witch
P.E.K.K.A Lumberjack Zap Minions Guards Witch
Zap Arrows Minions Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Arrows Minions Witch P.E.K.K.A Lumberjack
Arrows Zap Minions Guards Witch Lumberjack
Zap Arrows Witch Minions Guards Lumberjack
P.E.K.K.A Lumberjack
Arrows Minions Guards Witch P.E.K.K.A Lumberjack
P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Witch P.E.K.K.A
Zap Arrows Lumberjack
Guards P.E.K.K.A Lumberjack Zap Minions Witch
Guards P.E.K.K.A Lumberjack Zap
P.E.K.K.A Guards Witch Lumberjack
Arrows Zap Minions Witch
Guards P.E.K.K.A Minions Witch Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Minions Guards Witch Lumberjack
P.E.K.K.A Zap Arrows Guards
P.E.K.K.A Guards Witch Lumberjack
Witch
Guards Witch Zap Minions P.E.K.K.A Lumberjack
Arrows Minions Zap Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards
Zap Arrows
Arrows Zap Minions Witch
Arrows Witch
Arrows Zap
Arrows Zap
Minions Guards Lumberjack
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Minions
Zap Arrows
Zap Arrows Witch
Minions
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Zap Arrows Witch
Zap Minions Guards Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Minions Guards Witch
Zap Arrows Witch
Arrows
Lumberjack
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Minions Guards Witch
Zap Witch
Zap Witch
P.E.K.K.A

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