My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Graveyard
Giant Snowball
Skeleton Army Graveyard
Zap
Royal Giant Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard Graveyard
The Log
Royal Giant Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard
Royal Delivery
Valkyrie Skeleton Army Electro Wizard Graveyard
Fireball
Inferno Tower Skeleton Army Electro Wizard
Poison
Inferno Tower Skeleton Army Electro Wizard Graveyard
Lightning
Valkyrie Inferno Tower Electro Wizard
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Valkyrie Electro Wizard Inferno Tower Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Valkyrie

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Electro Wizard Graveyard Royal Giant Valkyrie
Arrows
Zap Royal Giant Graveyard
Royal Giant
Arrows Zap Electro Wizard
Valkyrie
Graveyard Zap Electro Wizard
Inferno Tower
Skeleton Army
Electro Wizard
Zap Graveyard Royal Giant Valkyrie
Graveyard
Zap Arrows Valkyrie Electro Wizard

Defense Synergies 3 9

Zap
Electro Wizard Arrows Valkyrie Inferno Tower Skeleton Army
Arrows
Zap Valkyrie Inferno Tower
Royal Giant
Valkyrie
Zap Arrows Inferno Tower Electro Wizard
Inferno Tower
Skeleton Army Electro Wizard Zap Arrows Valkyrie
Skeleton Army
Inferno Tower Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Valkyrie Skeleton Army
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Zap Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Inferno Tower Skeleton Army Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Zap Valkyrie Electro Wizard
Inferno Tower Electro Wizard Zap Arrows
Zap Arrows Valkyrie Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Arrows
Arrows Inferno Tower Zap Electro Wizard
Inferno Tower Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Arrows Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Arrows Valkyrie Inferno Tower Skeleton Army Electro Wizard
Arrows Valkyrie Zap Skeleton Army Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Electro Wizard
Inferno Tower Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Valkyrie
Skeleton Army Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Arrows Zap Electro Wizard
Skeleton Army Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Zap Electro Wizard Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Arrows Valkyrie Electro Wizard
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Valkyrie
Arrows Valkyrie Zap Inferno Tower Electro Wizard
Zap Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Electro Wizard
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Electro Wizard
Zap Arrows Valkyrie Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Zap Arrows Electro Wizard
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Valkyrie
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Zap Arrows Electro Wizard
Zap Electro Wizard
Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Skeleton Army
Zap Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows Zap
Zap Arrows
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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