My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince Cannon Cart P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Cannon Cart P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Cannon Cart Skeleton King
Giant Snowball
Battle Ram Skeleton King
Zap
Battle Ram Prince Cannon Cart Skeleton King
Barbarian Barrel
Battle Ram Wizard Cannon Cart Skeleton King
The Log
Battle Ram Prince Cannon Cart Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Battle Ram Wizard Prince Cannon Cart P.E.K.K.A Skeleton King
Fireball
Battle Ram Wizard Cannon Cart Skeleton King
Poison
Wizard Skeleton King
Lightning
Battle Ram Wizard Prince Cannon Cart Skeleton King
Rocket
Wizard Prince Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Skeleton King Wizard Prince Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Skeleton King

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Prince Cannon Cart P.E.K.K.A
Arrows
Zap P.E.K.K.A Battle Ram Prince Cannon Cart
Battle Ram
Zap Arrows P.E.K.K.A
Wizard
Prince P.E.K.K.A
Prince
Zap Arrows Wizard
Cannon Cart
Zap Arrows
P.E.K.K.A
Zap Arrows Battle Ram Wizard
Skeleton King

Defense Synergies 0 11

Zap
Arrows Prince Cannon Cart P.E.K.K.A
Arrows
Zap Prince Cannon Cart P.E.K.K.A
Battle Ram
Wizard
Prince Cannon Cart P.E.K.K.A Skeleton King
Prince
Zap Arrows Wizard
Cannon Cart
Zap Arrows Wizard
P.E.K.K.A
Zap Arrows Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Wizard
P.E.K.K.A Zap Prince Cannon Cart
Prince P.E.K.K.A Cannon Cart
Prince P.E.K.K.A Cannon Cart Skeleton King
Arrows Prince P.E.K.K.A
Arrows Zap Cannon Cart
Zap Arrows Wizard
Zap Arrows Cannon Cart P.E.K.K.A
P.E.K.K.A Prince Skeleton King
Prince Cannon Cart
Zap Arrows Wizard Cannon Cart Skeleton King
Arrows Zap Wizard
Prince P.E.K.K.A Zap Wizard Cannon Cart
Wizard Zap Arrows Prince Cannon Cart P.E.K.K.A Skeleton King
P.E.K.K.A Prince Cannon Cart Skeleton King
Zap Prince P.E.K.K.A
Wizard Arrows Prince Cannon Cart P.E.K.K.A
Arrows Zap Wizard Prince Cannon Cart
Zap Arrows Wizard Cannon Cart
P.E.K.K.A Prince Cannon Cart
Wizard Arrows Prince Cannon Cart P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Cannon Cart P.E.K.K.A
Zap Arrows Wizard Prince Cannon Cart
P.E.K.K.A Zap Prince Cannon Cart
Prince P.E.K.K.A Zap Cannon Cart
P.E.K.K.A Prince Cannon Cart
Arrows Wizard Zap
Prince P.E.K.K.A Cannon Cart
P.E.K.K.A Prince Cannon Cart
Zap P.E.K.K.A Prince Cannon Cart
P.E.K.K.A
P.E.K.K.A Prince Cannon Cart
P.E.K.K.A Zap Arrows Prince
Prince Cannon Cart P.E.K.K.A Wizard Skeleton King
Wizard Cannon Cart
Zap Prince Cannon Cart P.E.K.K.A Skeleton King
Arrows Zap Wizard Cannon Cart P.E.K.K.A Skeleton King
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows Cannon Cart
Cannon Cart Arrows Prince
Wizard Zap Arrows
Arrows Wizard Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Prince
Zap Arrows Wizard Prince Cannon Cart
Zap Arrows Wizard
Cannon Cart
Arrows Cannon Cart
Zap Arrows Prince Cannon Cart
Zap Arrows Wizard Cannon Cart
Arrows Wizard Cannon Cart
Arrows
Zap Arrows Wizard Prince
Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows Cannon Cart
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Arrows Wizard
Zap Wizard
Zap Arrows Wizard
Zap Arrows
P.E.K.K.A Prince
Arrows Wizard
Zap Prince Cannon Cart
Zap Arrows Wizard
Arrows
Wizard Prince Cannon Cart
Arrows Zap Wizard Skeleton King
Zap Arrows
Prince Cannon Cart P.E.K.K.A
Zap Skeleton King
Zap
Zap Prince Cannon Cart
Prince Cannon Cart P.E.K.K.A
Wizard

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