My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mega Minion Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Mega Minion Guards
Zap
Guards
Barbarian Barrel
Tesla Elixir Golem Guards Executioner
The Log
Elixir Golem Mini P.E.K.K.A Guards
Earthquake
Tesla Elixir Golem Guards
Arrows
Guards
Royal Delivery
Mega Minion Elixir Golem Mini P.E.K.K.A Guards Executioner
Fireball
Tesla Mega Minion Elixir Golem Executioner
Poison
Mega Minion Elixir Golem Guards Executioner
Lightning
Tesla Mega Minion Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Elixir Golem Mini P.E.K.K.A Guards Executioner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Elixir Golem Guards Tesla Mini P.E.K.K.A Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Elixir Golem Mini P.E.K.K.A Guards Executioner
Arrows
Zap Mega Minion Elixir Golem Mini P.E.K.K.A
Tesla
Mega Minion
Zap Arrows Elixir Golem
Elixir Golem
Zap Arrows Mega Minion Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Zap Arrows Elixir Golem
Guards
Zap
Executioner
Zap Elixir Golem

Defense Synergies 2 14

Zap
Mega Minion Mini P.E.K.K.A Arrows Tesla Guards Executioner
Arrows
Zap Tesla Mega Minion Mini P.E.K.K.A
Tesla
Zap Arrows Mega Minion Mini P.E.K.K.A Guards
Mega Minion
Zap Arrows Tesla Guards
Elixir Golem
Mini P.E.K.K.A
Zap Arrows Tesla Guards Executioner
Guards
Zap Tesla Mega Minion Mini P.E.K.K.A Executioner
Executioner
Zap Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Mega Minion Executioner
Mini P.E.K.K.A Zap Tesla Mega Minion Executioner
Tesla Mini P.E.K.K.A Mega Minion Executioner
Tesla Mini P.E.K.K.A Mega Minion Guards
Arrows Mini P.E.K.K.A
Arrows Zap Tesla Mega Minion Guards Executioner
Tesla Mega Minion Zap Arrows Executioner
Zap Arrows Tesla
Tesla Mini P.E.K.K.A
Guards Tesla Mini P.E.K.K.A
Guards Executioner Zap Arrows Tesla Mega Minion
Arrows Tesla Mega Minion Executioner Zap
Tesla Mini P.E.K.K.A Zap Guards
Executioner Zap Arrows Tesla Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Executioner
Arrows Tesla Zap Mega Minion Guards Executioner
Zap Arrows Executioner Tesla Mega Minion Guards
Mini P.E.K.K.A Tesla
Arrows Tesla Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Tesla
Zap Arrows Tesla Mega Minion Mini P.E.K.K.A Executioner
Guards Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Zap Tesla
Tesla Mini P.E.K.K.A Guards Executioner
Arrows Executioner Zap Tesla
Mini P.E.K.K.A Guards Tesla Mega Minion
Mini P.E.K.K.A Tesla
Zap Mega Minion Mini P.E.K.K.A
Tesla Mega Minion Guards
Tesla Mega Minion Mini P.E.K.K.A Guards
Zap Arrows Guards
Mini P.E.K.K.A Tesla Guards Executioner
Tesla Executioner
Tesla Guards Zap Mega Minion Mini P.E.K.K.A Executioner
Arrows Executioner Zap Tesla Mega Minion Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap Executioner
Arrows
Arrows Guards
Executioner Zap Arrows
Arrows Executioner Zap Mega Minion
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Mini P.E.K.K.A Guards
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner
Arrows
Mini P.E.K.K.A
Zap Arrows Mega Minion Mini P.E.K.K.A Executioner
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Executioner
Mega Minion
Arrows Zap Executioner
Zap Arrows
Zap Arrows
Zap Arrows Executioner
Zap Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Guards
Zap Arrows Mega Minion Executioner
Arrows
Mega Minion Mini P.E.K.K.A Executioner
Arrows Zap Executioner
Zap Arrows
Mega Minion Executioner
Zap Guards
Zap Executioner
Zap Executioner

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