My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Prince
Giant Snowball
Goblin Curse Little Prince
Zap
Goblin Curse Prince Little Prince
Barbarian Barrel
Valkyrie Goblin Curse Electro Wizard Little Prince
The Log
Goblin Curse Prince Little Prince
Earthquake
Arrows
Goblin Curse Little Prince
Royal Delivery
Valkyrie Prince Electro Wizard Little Prince
Fireball
Electro Wizard Little Prince
Poison
Goblin Curse Electro Wizard Little Prince
Lightning
Valkyrie Prince Electro Wizard Little Prince
Rocket
Valkyrie Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Arrows Little Prince Valkyrie Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Arrows Little Prince

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Curse Prince Electro Wizard Valkyrie Mega Knight Little Prince
Arrows
Zap Goblin Curse Prince Mega Knight
Valkyrie
Prince Zap Electro Wizard Little Prince
Goblin Curse
Zap Arrows
Prince
Zap Valkyrie Mega Knight Arrows Electro Wizard Little Prince
Electro Wizard
Zap Valkyrie Prince Mega Knight
Mega Knight
Prince Zap Arrows Electro Wizard
Little Prince
Zap Valkyrie Prince

Defense Synergies 3 13

Zap
Electro Wizard Mega Knight Arrows Valkyrie Prince Little Prince
Arrows
Mega Knight Zap Valkyrie Prince Little Prince
Valkyrie
Zap Arrows Prince Electro Wizard Little Prince
Goblin Curse
Prince
Zap Arrows Valkyrie Electro Wizard
Electro Wizard
Zap Valkyrie Prince Mega Knight Little Prince
Mega Knight
Zap Arrows Electro Wizard
Little Prince
Zap Arrows Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Valkyrie Goblin Curse Prince Electro Wizard Mega Knight
Prince Mega Knight Valkyrie Goblin Curse Electro Wizard
Prince Valkyrie Goblin Curse Electro Wizard Mega Knight
Arrows Valkyrie Prince Mega Knight
Arrows Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Arrows Goblin Curse Little Prince
Zap Arrows Valkyrie Electro Wizard Mega Knight
Goblin Curse Prince
Valkyrie Prince Electro Wizard Mega Knight Little Prince
Valkyrie Goblin Curse Electro Wizard Zap Arrows Mega Knight
Arrows Zap Goblin Curse Electro Wizard
Prince Mega Knight Zap Valkyrie Goblin Curse Electro Wizard
Valkyrie Mega Knight Zap Arrows Goblin Curse Prince Electro Wizard
Goblin Curse Prince Electro Wizard Mega Knight
Zap Goblin Curse Prince Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Prince Electro Wizard
Arrows Mega Knight Zap Valkyrie Prince Electro Wizard Little Prince
Zap Arrows Valkyrie Goblin Curse Electro Wizard Mega Knight Little Prince
Goblin Curse Prince Electro Wizard
Valkyrie Mega Knight Arrows Goblin Curse Prince Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Arrows Valkyrie Prince Mega Knight
Mega Knight Zap Valkyrie Prince Electro Wizard
Valkyrie Prince Mega Knight Zap Electro Wizard
Valkyrie Goblin Curse Prince Mega Knight
Arrows Zap Goblin Curse Electro Wizard
Prince Valkyrie Electro Wizard
Mega Knight Valkyrie Goblin Curse Prince
Zap Electro Wizard Mega Knight Valkyrie Prince
Goblin Curse
Mega Knight Valkyrie Prince
Mega Knight Zap Arrows Valkyrie Prince Electro Wizard
Prince Mega Knight Valkyrie Goblin Curse
Valkyrie Goblin Curse Mega Knight
Electro Wizard Zap Valkyrie Prince Little Prince
Arrows Valkyrie Mega Knight Zap Goblin Curse Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Goblin Curse Electro Wizard
Arrows
Arrows Valkyrie Prince
Zap Arrows Valkyrie Goblin Curse Mega Knight
Arrows Zap Goblin Curse
Arrows
Arrows Zap Goblin Curse
Arrows Zap
Prince Electro Wizard
Zap Arrows Valkyrie Prince Electro Wizard
Zap Arrows Goblin Curse
Arrows
Zap Arrows Prince
Zap Arrows
Arrows Mega Knight
Arrows
Zap Arrows Prince Electro Wizard Mega Knight
Zap Arrows Valkyrie Goblin Curse Mega Knight Little Prince
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Goblin Curse Valkyrie Mega Knight Little Prince
Arrows Zap Electro Wizard
Zap Arrows Prince Mega Knight
Zap Arrows Goblin Curse
Zap Arrows Goblin Curse Electro Wizard Little Prince
Zap Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Electro Wizard
Prince Mega Knight
Arrows Goblin Curse
Zap Electro Wizard Prince
Zap Arrows Goblin Curse Electro Wizard
Arrows
Valkyrie Prince Electro Wizard Mega Knight
Arrows Zap
Zap Arrows
Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Electro Wizard Mega Knight Little Prince
Prince
Mega Knight

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