My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon
Giant Snowball
Goblin Gang Balloon Inferno Dragon
Zap
Goblin Gang Balloon Inferno Dragon
Barbarian Barrel
Electro Spirit Goblin Gang Wizard
The Log
Electro Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Wizard Balloon P.E.K.K.A Inferno Dragon
Fireball
Goblin Gang Wizard Balloon Inferno Dragon
Poison
Goblin Gang Wizard Balloon
Lightning
Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Arrows Goblin Gang Inferno Dragon Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Arrows Goblin Gang

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon P.E.K.K.A
Zap
Arrows Balloon P.E.K.K.A Electro Spirit
Arrows
Zap Balloon P.E.K.K.A
Goblin Gang
Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Balloon
Zap Arrows Electro Spirit Goblin Gang Wizard
P.E.K.K.A
Zap Arrows Electro Spirit Goblin Gang Wizard
Inferno Dragon

Defense Synergies 0 9

Electro Spirit
Zap
Zap
Electro Spirit Arrows Goblin Gang P.E.K.K.A Inferno Dragon
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Inferno Dragon
Wizard
P.E.K.K.A
Balloon
P.E.K.K.A
Zap Arrows Goblin Gang Wizard
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
P.E.K.K.A Inferno Dragon Zap Goblin Gang
Goblin Gang P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Goblin Gang
Arrows P.E.K.K.A
Arrows Goblin Gang Electro Spirit Zap
Inferno Dragon Electro Spirit Zap Arrows Goblin Gang Wizard
Electro Spirit Zap Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang
Goblin Gang Electro Spirit Zap Arrows Wizard
Arrows Inferno Dragon Zap Goblin Gang Wizard
P.E.K.K.A Zap Goblin Gang Wizard
Wizard Electro Spirit Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang P.E.K.K.A Inferno Dragon
Wizard Arrows Goblin Gang P.E.K.K.A
Arrows Electro Spirit Zap Goblin Gang Wizard
Zap Arrows Wizard Electro Spirit Inferno Dragon
P.E.K.K.A Inferno Dragon
Goblin Gang Wizard Electro Spirit Arrows P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A
Zap Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Inferno Dragon
Arrows Wizard Electro Spirit Zap Goblin Gang
Goblin Gang P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Electro Spirit Inferno Dragon
P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Electro Spirit Zap P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Wizard P.E.K.K.A Inferno Dragon
Electro Spirit Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows
Arrows Wizard Electro Spirit Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Goblin Gang
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard
Arrows
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Electro Spirit Wizard
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Zap Electro Spirit Wizard
Zap Arrows Wizard
Zap Electro Spirit Arrows
P.E.K.K.A
Arrows Wizard
Zap Electro Spirit Goblin Gang
Zap Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A
Zap Electro Spirit Goblin Gang
Zap
Zap
P.E.K.K.A Inferno Dragon
Wizard

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