My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard P.E.K.K.A Lumberjack
Fireball
Elite Barbarians Inferno Tower Wizard Lumberjack
Poison
Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Lumberjack
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Lumberjack Inferno Tower Wizard Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Arrows Lumberjack Inferno Tower

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians P.E.K.K.A Lumberjack
Arrows
Zap Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians
Zap Arrows Wizard Lumberjack
Inferno Tower
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Rocket
P.E.K.K.A
Zap Arrows Wizard Lumberjack
Lumberjack
Zap Arrows Elite Barbarians Wizard P.E.K.K.A

Defense Synergies 0 12

Zap
Arrows Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Arrows
Zap Inferno Tower P.E.K.K.A Lumberjack
Elite Barbarians
Zap Wizard
Inferno Tower
Zap Arrows Lumberjack
Wizard
Elite Barbarians P.E.K.K.A Lumberjack
Rocket
P.E.K.K.A
Zap Arrows Wizard
Lumberjack
Zap Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack Zap
Inferno Tower Rocket P.E.K.K.A Lumberjack Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Arrows Elite Barbarians Rocket P.E.K.K.A Lumberjack
Arrows Zap Lumberjack
Inferno Tower Rocket Zap Arrows Wizard
Rocket Zap Arrows Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Inferno Tower Lumberjack
Zap Arrows Wizard Lumberjack
Arrows Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard Rocket
Wizard Rocket Zap Arrows P.E.K.K.A Lumberjack
Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Rocket Zap Elite Barbarians P.E.K.K.A Lumberjack
Wizard Arrows Elite Barbarians Inferno Tower P.E.K.K.A Lumberjack
Arrows Zap Elite Barbarians Wizard Lumberjack
Zap Arrows Wizard Lumberjack
P.E.K.K.A Elite Barbarians Inferno Tower Lumberjack
Wizard Arrows Elite Barbarians P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Arrows Elite Barbarians Wizard Rocket Lumberjack
P.E.K.K.A Lumberjack Zap Elite Barbarians Inferno Tower Rocket
Rocket P.E.K.K.A Lumberjack Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Lumberjack
Arrows Wizard Rocket Zap
Rocket P.E.K.K.A Elite Barbarians Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Elite Barbarians Lumberjack
Zap Rocket P.E.K.K.A Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Elite Barbarians Inferno Tower Lumberjack
Rocket P.E.K.K.A Zap Arrows Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Inferno Tower Wizard Lumberjack
Wizard
Elite Barbarians Inferno Tower Zap Rocket P.E.K.K.A Lumberjack
Arrows Zap Elite Barbarians Inferno Tower Wizard P.E.K.K.A
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Zap
Rocket Arrows
Arrows Rocket
Wizard Rocket Zap Arrows
Arrows Wizard Zap Rocket
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Rocket Elite Barbarians Lumberjack
Rocket Zap Arrows Wizard
Zap Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Zap Arrows Elite Barbarians
Rocket Zap Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Zap Arrows Wizard
Rocket Zap Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard
Rocket Zap Arrows
Elite Barbarians Zap Arrows Wizard
Zap Rocket Wizard
Elite Barbarians
Zap Arrows Wizard Rocket
Zap Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Zap Rocket
Rocket Zap Arrows Wizard
Arrows
Wizard Rocket Lumberjack
Arrows Zap Wizard
Rocket Zap Arrows
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Rocket
Zap Rocket
Zap Rocket
P.E.K.K.A
Wizard Rocket

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