My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Rune Giant Hunter Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Rune Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram Inferno Dragon
Giant Snowball
Battle Ram Inferno Dragon
Zap
Battle Ram Inferno Dragon
Barbarian Barrel
Elite Barbarians Battle Ram Hunter Magic Archer
The Log
Elite Barbarians Battle Ram Hunter
Earthquake
Arrows
Royal Delivery
Elite Barbarians Battle Ram Hunter Inferno Dragon Magic Archer
Fireball
Elite Barbarians Battle Ram Hunter Inferno Dragon Magic Archer
Poison
Hunter Magic Archer
Lightning
Elite Barbarians Battle Ram Hunter Inferno Dragon Magic Archer
Rocket
Elite Barbarians Hunter Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Rune Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Battle Ram Rune Giant Hunter Inferno Dragon Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Battle Ram Rune Giant

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Battle Ram Hunter Magic Archer
Arrows
Zap Elite Barbarians Battle Ram
Elite Barbarians
Zap Arrows Battle Ram
Battle Ram
Zap Magic Archer Arrows Elite Barbarians Hunter
Rune Giant
Inferno Dragon Magic Archer
Hunter
Zap Battle Ram
Inferno Dragon
Rune Giant
Magic Archer
Battle Ram Zap Rune Giant

Defense Synergies 0 6

Zap
Arrows Elite Barbarians Hunter Inferno Dragon Magic Archer
Arrows
Zap
Elite Barbarians
Zap Hunter
Battle Ram
Rune Giant
Hunter
Zap Elite Barbarians
Inferno Dragon
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Elite Barbarians Hunter Inferno Dragon Zap
Hunter Elite Barbarians Inferno Dragon
Elite Barbarians Hunter Inferno Dragon
Arrows Elite Barbarians
Arrows Zap Hunter Magic Archer
Hunter Inferno Dragon Zap Arrows Magic Archer
Zap Arrows Magic Archer
Hunter Inferno Dragon Elite Barbarians
Elite Barbarians Hunter
Zap Arrows Hunter Magic Archer
Arrows Hunter Inferno Dragon Zap Magic Archer
Hunter Zap Elite Barbarians
Zap Arrows Hunter Magic Archer
Elite Barbarians Inferno Dragon Hunter
Zap Elite Barbarians Hunter Inferno Dragon
Arrows Elite Barbarians Hunter
Arrows Zap Elite Barbarians Hunter Magic Archer
Zap Arrows Hunter Inferno Dragon Magic Archer
Elite Barbarians Hunter Inferno Dragon
Arrows Elite Barbarians Hunter
Elite Barbarians Hunter Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians
Zap Arrows Elite Barbarians Hunter Inferno Dragon Magic Archer
Zap Elite Barbarians Hunter
Hunter Zap Elite Barbarians
Elite Barbarians Hunter Inferno Dragon
Arrows Zap Hunter Magic Archer
Elite Barbarians Hunter
Elite Barbarians Hunter Inferno Dragon
Zap Elite Barbarians Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Elite Barbarians Hunter
Zap Arrows Elite Barbarians
Elite Barbarians Hunter
Magic Archer
Elite Barbarians Zap Hunter Inferno Dragon Magic Archer
Arrows Zap Elite Barbarians Hunter Inferno Dragon Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Magic Archer
Arrows Zap Hunter Magic Archer
Arrows Zap
Elite Barbarians
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Hunter Magic Archer
Arrows Magic Archer
Zap Arrows Elite Barbarians Magic Archer
Zap Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Hunter Magic Archer
Inferno Dragon
Arrows Zap Hunter Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Elite Barbarians Zap Arrows Hunter Magic Archer
Zap
Elite Barbarians
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
Arrows Magic Archer
Zap Magic Archer
Zap Arrows Hunter Magic Archer
Arrows
Hunter Magic Archer
Arrows Zap Magic Archer
Zap Arrows
Elite Barbarians
Zap Elite Barbarians Magic Archer
Zap Magic Archer
Zap Magic Archer
Inferno Dragon

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