My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Balloon Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Lava Hound
Giant Snowball
Barbarians Baby Dragon Balloon Lava Hound
Zap
Balloon Lava Hound
Barbarian Barrel
Barbarians Valkyrie Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Lava Hound
Royal Delivery
Barbarians Valkyrie Baby Dragon Balloon Electro Wizard Lava Hound
Fireball
Barbarians Baby Dragon Balloon Electro Wizard Lava Hound
Poison
Barbarians Balloon Electro Wizard Lava Hound
Lightning
Valkyrie Baby Dragon Balloon Electro Wizard
Rocket
Barbarians Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Baby Dragon Electro Wizard Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Baby Dragon

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Valkyrie Baby Dragon Lava Hound
Barbarians
Balloon
Fireball
Zap Lava Hound Baby Dragon Electro Wizard
Valkyrie
Balloon Zap Baby Dragon Electro Wizard
Baby Dragon
Lava Hound Zap Fireball Valkyrie Balloon Electro Wizard
Balloon
Zap Valkyrie Lava Hound Barbarians Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Baby Dragon Balloon
Lava Hound
Fireball Baby Dragon Balloon Zap

Defense Synergies 2 7

Zap
Fireball Electro Wizard Barbarians Valkyrie Baby Dragon
Barbarians
Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Zap Fireball Baby Dragon Electro Wizard
Baby Dragon
Zap Valkyrie
Balloon
Electro Wizard
Zap Fireball Valkyrie
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon Electro Wizard
Barbarians Zap Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard Zap Fireball Baby Dragon
Zap Barbarians Fireball Valkyrie Baby Dragon Electro Wizard
Barbarians
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Barbarians Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Barbarians Baby Dragon Electro Wizard
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Barbarians Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Valkyrie Barbarians Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Baby Dragon
Barbarians Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarians Fireball Electro Wizard
Barbarians Valkyrie
Fireball Zap Baby Dragon Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Zap Electro Wizard Barbarians Fireball Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie Baby Dragon
Barbarians Electro Wizard Zap Fireball Valkyrie Baby Dragon
Valkyrie Zap Barbarians Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Barbarians Fireball
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Valkyrie Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard
Fireball

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