My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Rune Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Rune Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Goblin Cage Wizard
The Log
Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Goblin Cage Wizard P.E.K.K.A
Fireball
Dart Goblin Goblin Cage Wizard
Poison
Dart Goblin Goblin Cage Wizard
Lightning
Goblin Cage Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Berserker The Log Dart Goblin Goblin Cage Rune Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Berserker The Log Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dart Goblin Goblin Cage The Log
Berserker
Rune Giant
Dart Goblin
Rune Giant Zap Goblin Cage P.E.K.K.A The Log
Goblin Cage
Zap Dart Goblin The Log
Wizard
P.E.K.K.A
Rune Giant
Berserker Dart Goblin
P.E.K.K.A
Zap Dart Goblin Wizard The Log
The Log
Zap Dart Goblin Goblin Cage P.E.K.K.A

Defense Synergies 1 11

Zap
Dart Goblin Goblin Cage P.E.K.K.A The Log
Berserker
Dart Goblin
Zap Goblin Cage P.E.K.K.A The Log
Goblin Cage
Zap Dart Goblin Wizard The Log
Wizard
Goblin Cage P.E.K.K.A The Log
Rune Giant
P.E.K.K.A
The Log Zap Dart Goblin Wizard
The Log
P.E.K.K.A Zap Dart Goblin Goblin Cage Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage Wizard The Log
P.E.K.K.A Zap Dart Goblin Goblin Cage The Log
Goblin Cage P.E.K.K.A Dart Goblin
Goblin Cage P.E.K.K.A Dart Goblin
Goblin Cage P.E.K.K.A The Log
The Log Zap Dart Goblin
Dart Goblin Zap Goblin Cage Wizard
Zap Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Dart Goblin
Berserker Dart Goblin Zap Wizard The Log
Zap Dart Goblin Wizard
Goblin Cage P.E.K.K.A Zap Wizard The Log
Wizard Zap Dart Goblin Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A The Log
Wizard Goblin Cage P.E.K.K.A
Goblin Cage Zap Dart Goblin Wizard The Log
Zap Goblin Cage Wizard The Log Dart Goblin
P.E.K.K.A Dart Goblin Goblin Cage
Wizard Dart Goblin P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage P.E.K.K.A
Zap Wizard The Log
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage
Wizard Zap Dart Goblin
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Goblin Cage
Zap Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Zap Goblin Cage The Log
P.E.K.K.A Goblin Cage Wizard
Wizard Dart Goblin Goblin Cage
Zap Dart Goblin Goblin Cage P.E.K.K.A The Log
Zap Dart Goblin Goblin Cage Wizard P.E.K.K.A The Log
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Dart Goblin
Zap Dart Goblin Wizard
The Log
Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log
P.E.K.K.A
Dart Goblin Wizard

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