My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards Dark Prince Goblin Giant
Barbarian Barrel
Cannon Guards Dark Prince Royal Ghost
The Log
Cannon Hog Rider Guards Dark Prince
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Hog Rider Guards Dark Prince Royal Ghost
Fireball
Cannon Hog Rider
Poison
Cannon Guards
Lightning
Cannon Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Guards Royal Ghost Fireball Hog Rider Dark Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Guards Royal Ghost

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Goblin Giant Guards Dark Prince Royal Ghost
Cannon
Fireball
Zap Hog Rider Goblin Giant Dark Prince
Hog Rider
Zap Fireball Guards Dark Prince
Guards
Zap Hog Rider
Dark Prince
Zap Fireball Hog Rider Goblin Giant Royal Ghost
Goblin Giant
Zap Fireball Dark Prince
Royal Ghost
Zap Dark Prince

Defense Synergies 4 9

Zap
Cannon Fireball Goblin Giant Guards Dark Prince Royal Ghost
Cannon
Zap Fireball Guards Dark Prince Royal Ghost
Fireball
Zap Goblin Giant Cannon Dark Prince
Hog Rider
Guards
Zap Cannon
Dark Prince
Zap Cannon Fireball Royal Ghost
Goblin Giant
Zap Fireball
Royal Ghost
Zap Cannon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Goblin Giant
Zap Cannon Dark Prince
Cannon Dark Prince
Cannon Guards Dark Prince
Fireball Dark Prince
Fireball Zap Cannon Guards Dark Prince Royal Ghost
Zap Cannon Fireball
Zap Cannon Fireball Goblin Giant
Cannon
Guards Cannon Dark Prince Royal Ghost
Guards Zap Cannon Fireball Dark Prince Goblin Giant Royal Ghost
Zap Fireball
Cannon Zap Fireball Guards Dark Prince
Fireball Zap Cannon Guards Dark Prince Royal Ghost
Cannon
Zap Cannon Fireball
Cannon Fireball Dark Prince
Cannon Fireball Zap Guards Dark Prince Royal Ghost
Zap Cannon Fireball Guards Dark Prince Royal Ghost
Cannon
Dark Prince Royal Ghost Cannon Fireball Guards Goblin Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Fireball Dark Prince Royal Ghost
Fireball Zap Royal Ghost
Guards Zap Dark Prince Goblin Giant
Guards Dark Prince Zap Fireball Goblin Giant
Cannon Guards Dark Prince Goblin Giant
Fireball Zap Goblin Giant
Guards Dark Prince Fireball Goblin Giant
Dark Prince Goblin Giant
Zap Fireball Dark Prince
Cannon Guards Goblin Giant
Guards Dark Prince
Zap Fireball Guards Dark Prince Goblin Giant
Dark Prince Cannon Fireball Guards Goblin Giant
Cannon Fireball
Guards Zap Fireball Dark Prince Goblin Giant
Zap Cannon Fireball Dark Prince Royal Ghost
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Zap Royal Ghost
Fireball Goblin Giant
Fireball Guards Dark Prince
Fireball Zap Dark Prince
Fireball Zap Goblin Giant
Fireball Zap
Fireball Zap
Fireball Guards
Zap Fireball Dark Prince
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball Dark Prince
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Guards
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball Guards Dark Prince
Fireball Zap
Fireball
Fireball Dark Prince
Zap Fireball
Zap Fireball
Dark Prince
Zap Fireball Guards
Zap Fireball
Zap Fireball Dark Prince Goblin Giant Royal Ghost
Fireball

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