My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Cannon Wall Breakers Goblin Barrel
Zap
Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Cannon Firecracker Wall Breakers Goblin Barrel
The Log
Cannon Firecracker Wall Breakers Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Wall Breakers Goblin Barrel P.E.K.K.A
Fireball
Cannon Firecracker Wall Breakers Goblin Barrel
Poison
Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Cannon Firecracker Goblin Barrel Tornado P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Wall Breakers Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mirror Tornado P.E.K.K.A Wall Breakers
Cannon
Firecracker
Zap Mirror Wall Breakers Goblin Barrel Tornado P.E.K.K.A
Mirror
Zap Goblin Barrel Firecracker Wall Breakers Tornado
Wall Breakers
Zap Firecracker Mirror
Goblin Barrel
Mirror Firecracker P.E.K.K.A
Tornado
Zap P.E.K.K.A Firecracker Mirror
P.E.K.K.A
Zap Tornado Firecracker Goblin Barrel

Defense Synergies 5 7

Zap
Cannon Mirror Firecracker Tornado P.E.K.K.A
Cannon
Zap Mirror Firecracker
Firecracker
Zap Cannon Mirror Tornado P.E.K.K.A
Mirror
Zap Cannon Tornado Firecracker
Wall Breakers
Goblin Barrel
Tornado
Mirror P.E.K.K.A Zap Firecracker
P.E.K.K.A
Tornado Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
P.E.K.K.A Zap Cannon Firecracker
Cannon Tornado P.E.K.K.A
Cannon P.E.K.K.A Firecracker
Firecracker Tornado P.E.K.K.A
Tornado Zap Cannon Firecracker
Tornado Zap Cannon Firecracker
Zap Cannon P.E.K.K.A
Cannon P.E.K.K.A Tornado
Tornado Cannon Firecracker
Zap Cannon Firecracker Tornado
Zap Firecracker Tornado
Cannon P.E.K.K.A Zap
Zap Cannon Firecracker Tornado P.E.K.K.A
P.E.K.K.A Cannon
Tornado Zap Cannon P.E.K.K.A
Cannon Firecracker Tornado P.E.K.K.A
Cannon Zap Firecracker Tornado
Zap Tornado Cannon Firecracker
P.E.K.K.A Cannon Tornado
Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Firecracker
P.E.K.K.A Zap
P.E.K.K.A Zap Tornado
P.E.K.K.A Cannon
Firecracker Zap Tornado
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Firecracker Tornado
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Cannon
Cannon Firecracker
Zap Firecracker Tornado P.E.K.K.A
Zap Cannon Firecracker P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker
Zap Firecracker
Firecracker Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Zap Firecracker
Zap Firecracker Tornado
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker Tornado
Firecracker
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado

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