My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Cannon Inferno Dragon
Zap
Cannon Firecracker Inferno Dragon
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Inferno Dragon
Fireball
Cannon Firecracker Inferno Dragon
Poison
Cannon Firecracker
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Cannon Firecracker Tornado Inferno Dragon Golden Knight Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Cannon Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado The Log
Cannon
Firecracker
Zap Tornado Inferno Dragon
Tornado
Zap Electro Giant Firecracker The Log
Electro Giant
Tornado Golden Knight Inferno Dragon
The Log
Zap Tornado
Inferno Dragon
Firecracker Electro Giant
Golden Knight
Electro Giant

Defense Synergies 3 17

Zap
Cannon Firecracker Tornado The Log Inferno Dragon Golden Knight
Cannon
Zap The Log Firecracker Electro Giant Inferno Dragon
Firecracker
The Log Zap Cannon Tornado Golden Knight
Tornado
Zap Firecracker Electro Giant The Log Inferno Dragon
Electro Giant
Cannon Tornado Inferno Dragon Golden Knight
The Log
Cannon Firecracker Zap Tornado Inferno Dragon Golden Knight
Inferno Dragon
Zap Cannon Tornado Electro Giant The Log
Golden Knight
Zap Firecracker Electro Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log Golden Knight
Inferno Dragon Zap Cannon Firecracker The Log
Cannon Tornado Inferno Dragon
Cannon Inferno Dragon Firecracker
Firecracker Tornado The Log
Tornado The Log Zap Cannon Firecracker
Tornado Inferno Dragon Zap Cannon Firecracker
Zap Cannon Electro Giant The Log Golden Knight
Cannon Inferno Dragon Tornado
Tornado Cannon Firecracker
Zap Cannon Firecracker Tornado Electro Giant The Log
Inferno Dragon Zap Firecracker Tornado
Cannon Zap The Log
Zap Cannon Firecracker Tornado The Log Golden Knight
Inferno Dragon Cannon
Tornado Zap Cannon Electro Giant The Log Inferno Dragon
Cannon Firecracker Tornado
Cannon Zap Firecracker Tornado The Log Golden Knight
Zap Tornado The Log Cannon Firecracker Inferno Dragon
Cannon Tornado Inferno Dragon
Cannon Firecracker Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Electro Giant
Zap Firecracker The Log Inferno Dragon
Zap The Log Golden Knight
Zap Tornado The Log
Cannon Inferno Dragon
Firecracker Electro Giant Zap Tornado
Inferno Dragon
Zap Firecracker Tornado The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Golden Knight
Zap Tornado Electro Giant The Log
Cannon Golden Knight
Cannon Firecracker Electro Giant
Electro Giant Zap Firecracker Tornado The Log Inferno Dragon Golden Knight
Zap Cannon Firecracker Electro Giant The Log Inferno Dragon Golden Knight
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker Zap Tornado The Log Golden Knight
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Electro Giant Zap Tornado
Firecracker Tornado The Log
The Log Zap Firecracker Tornado
The Log Zap Firecracker Tornado Golden Knight
Tornado
Firecracker Zap Tornado The Log Golden Knight
Zap Firecracker Tornado
Firecracker The Log Golden Knight
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log Golden Knight
Firecracker The Log
Tornado
Zap Firecracker The Log
Zap Firecracker Tornado Electro Giant The Log Golden Knight
The Log
Tornado
Tornado The Log
Zap The Log
Zap Firecracker Tornado Electro Giant The Log
Inferno Dragon
Firecracker The Log Zap Tornado Golden Knight
Zap Tornado The Log Golden Knight
Zap Firecracker Tornado The Log Golden Knight
Zap Firecracker Tornado Electro Giant
Zap Firecracker Electro Giant
Zap The Log
Zap Firecracker
Firecracker The Log
Zap
Zap Firecracker Tornado
The Log
Firecracker
The Log Zap Firecracker
Zap Tornado Electro Giant
Firecracker
Zap Electro Giant Firecracker Tornado The Log Golden Knight
Firecracker Zap Tornado
Zap Firecracker Tornado Electro Giant The Log Golden Knight
Inferno Dragon
Firecracker

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