My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Cannon Goblin Gang Dart Goblin Hog Rider Royal Hogs
Zap
Cannon Goblin Gang Dart Goblin Royal Hogs
Barbarian Barrel
Cannon Goblin Gang Tesla Dart Goblin Royal Hogs Ice Wizard
The Log
Cannon Goblin Gang Dart Goblin Hog Rider Royal Hogs
Earthquake
Cannon Goblin Gang Tesla Hog Rider Royal Hogs
Arrows
Goblin Gang Dart Goblin Royal Hogs
Royal Delivery
Goblin Gang Dart Goblin Hog Rider Royal Hogs Ice Wizard
Fireball
Cannon Goblin Gang Tesla Dart Goblin Hog Rider Royal Hogs Ice Wizard
Poison
Cannon Goblin Gang Dart Goblin Royal Hogs Ice Wizard
Lightning
Cannon Tesla Ice Wizard
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Cannon Goblin Gang Dart Goblin Ice Wizard Tesla Hog Rider Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Cannon Goblin Gang Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Royal Hogs Ice Wizard
Cannon
Goblin Gang
Hog Rider Dart Goblin Royal Hogs
Tesla
Dart Goblin
Zap Goblin Gang Hog Rider Royal Hogs
Hog Rider
Zap Goblin Gang Dart Goblin
Royal Hogs
Zap Goblin Gang Dart Goblin
Ice Wizard
Zap

Defense Synergies 2 11

Zap
Cannon Goblin Gang Tesla Dart Goblin Ice Wizard
Cannon
Zap Goblin Gang Dart Goblin Ice Wizard
Goblin Gang
Tesla Zap Cannon Dart Goblin Ice Wizard
Tesla
Goblin Gang Zap Dart Goblin
Dart Goblin
Zap Cannon Goblin Gang Tesla Ice Wizard
Hog Rider
Royal Hogs
Ice Wizard
Zap Cannon Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tesla Dart Goblin
Zap Cannon Goblin Gang Tesla Dart Goblin Ice Wizard
Cannon Goblin Gang Tesla Dart Goblin Ice Wizard
Cannon Tesla Goblin Gang Dart Goblin Ice Wizard
Goblin Gang Zap Cannon Tesla Dart Goblin Ice Wizard
Tesla Dart Goblin Zap Cannon Goblin Gang Ice Wizard
Zap Cannon Tesla Dart Goblin
Cannon Tesla Goblin Gang Ice Wizard
Goblin Gang Cannon Tesla Dart Goblin Ice Wizard
Goblin Gang Dart Goblin Ice Wizard Zap Cannon Tesla
Tesla Zap Goblin Gang Dart Goblin Ice Wizard
Cannon Tesla Zap Goblin Gang Ice Wizard
Zap Cannon Goblin Gang Tesla Dart Goblin
Cannon Goblin Gang Tesla
Zap Cannon Goblin Gang Tesla
Tesla Cannon Goblin Gang
Cannon Tesla Zap Goblin Gang Dart Goblin Ice Wizard
Zap Cannon Tesla Dart Goblin Ice Wizard
Cannon Tesla Dart Goblin
Goblin Gang Cannon Tesla Dart Goblin
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla
Zap Goblin Gang Tesla
Goblin Gang Zap
Goblin Gang Zap Tesla
Cannon Goblin Gang Tesla
Zap Goblin Gang Tesla Dart Goblin Ice Wizard
Goblin Gang Tesla Dart Goblin Ice Wizard
Tesla
Zap
Cannon Goblin Gang Tesla Dart Goblin
Tesla Dart Goblin
Zap
Cannon Goblin Gang Tesla
Cannon Tesla Dart Goblin
Goblin Gang Tesla Zap Dart Goblin
Zap Cannon Tesla Dart Goblin Ice Wizard
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Zap
Zap Dart Goblin Ice Wizard
Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Goblin Gang
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Ice Wizard
Zap Dart Goblin Ice Wizard
Zap
Zap Dart Goblin
Zap Dart Goblin Ice Wizard
Zap Dart Goblin
Zap Dart Goblin
Zap
Zap Goblin Gang Dart Goblin
Zap Dart Goblin Ice Wizard
Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Dart Goblin

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