My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Suspicious Bush Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers Ram Rider
Giant Snowball
Cannon Royal Hogs Wall Breakers Ram Rider
Zap
Cannon Royal Hogs Wall Breakers Ram Rider
Barbarian Barrel
Cannon Tesla Royal Hogs Wall Breakers
The Log
Cannon Suspicious Bush Royal Hogs Wall Breakers Ram Rider
Earthquake
Cannon Tesla Royal Hogs
Arrows
Suspicious Bush Royal Hogs Wall Breakers
Royal Delivery
Royal Hogs Wall Breakers Ram Rider
Fireball
Cannon Tesla Suspicious Bush Royal Hogs Wall Breakers Ram Rider
Poison
Cannon Suspicious Bush Royal Hogs
Lightning
Cannon Tesla Ram Rider
Rocket
Royal Hogs Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Suspicious Bush Wall Breakers The Log Cannon Tesla Royal Hogs Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Zap Suspicious Bush Wall Breakers The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Royal Hogs Wall Breakers The Log
Cannon
Tesla
Suspicious Bush
Royal Hogs
Zap The Log
Wall Breakers
Zap The Log
The Log
Zap Royal Hogs Wall Breakers Ram Rider
Ram Rider
Zap The Log

Defense Synergies 3 4

Zap
Cannon Tesla The Log Ram Rider
Cannon
Zap The Log
Tesla
The Log Zap
Suspicious Bush
Royal Hogs
Wall Breakers
The Log
Cannon Tesla Zap Ram Rider
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Tesla The Log Ram Rider
Zap Cannon Tesla The Log Ram Rider
Cannon Tesla Ram Rider
Cannon Tesla Ram Rider
The Log
The Log Zap Cannon Tesla
Tesla Ram Rider Zap Cannon
Zap Cannon Tesla The Log Ram Rider
Cannon Tesla
Cannon Tesla
Zap Cannon Tesla The Log Ram Rider
Tesla Zap Ram Rider
Cannon Tesla Zap The Log Ram Rider
Zap Cannon Tesla The Log
Cannon Tesla Ram Rider
Zap Cannon Tesla The Log Ram Rider
Tesla Cannon
Cannon Tesla Zap The Log Ram Rider
Zap The Log Cannon Tesla Ram Rider
Cannon Tesla Ram Rider
Cannon Tesla The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla
Zap Tesla The Log
Zap The Log Ram Rider
Zap Tesla The Log Ram Rider
Cannon Tesla Ram Rider
Zap Tesla Ram Rider
Tesla Ram Rider
Tesla
Zap The Log
Cannon Tesla
Tesla
Zap The Log
Cannon Tesla Ram Rider
Cannon Tesla
Tesla Zap The Log
Zap Cannon Tesla The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Ram Rider
The Log
The Log
Zap The Log
Zap Ram Rider
The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap The Log
Zap The Log
The Log
The Log
Zap The Log
Zap The Log
The Log Zap Ram Rider
Zap The Log Ram Rider
Zap The Log
Zap
Zap
Zap The Log
Zap
The Log
Zap
Zap Ram Rider
The Log
The Log Zap
Zap
Zap The Log
Zap
Zap The Log

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