My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Electro Dragon Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Phoenix Night Witch Graveyard
Giant Snowball
Baby Dragon Electro Dragon Night Witch Graveyard
Zap
Dark Prince Night Witch Graveyard
Barbarian Barrel
Dark Prince Night Witch Graveyard
The Log
Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Night Witch Graveyard
Royal Delivery
Baby Dragon Dark Prince Electro Dragon Night Witch Graveyard
Fireball
Baby Dragon Electro Dragon Night Witch
Poison
Electro Dragon Phoenix Night Witch Graveyard
Lightning
Baby Dragon Dark Prince Electro Dragon Phoenix Night Witch
Rocket
Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Freeze Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Baby Dragon Dark Prince Freeze Phoenix Night Witch Electro Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Baby Dragon Dark Prince Freeze

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Baby Dragon Dark Prince Freeze Electro Dragon Phoenix Night Witch
Baby Dragon
Graveyard Zap Dark Prince Electro Dragon
Dark Prince
Zap Baby Dragon Graveyard
Freeze
Graveyard Zap Phoenix
Electro Dragon
Zap Baby Dragon Graveyard
Phoenix
Zap Freeze Graveyard
Night Witch
Zap Graveyard
Graveyard
Zap Baby Dragon Freeze Dark Prince Electro Dragon Phoenix Night Witch

Defense Synergies 0 9

Zap
Baby Dragon Dark Prince Electro Dragon Phoenix Night Witch
Baby Dragon
Zap Dark Prince Electro Dragon
Dark Prince
Zap Baby Dragon Electro Dragon Night Witch
Freeze
Electro Dragon
Zap Baby Dragon Dark Prince
Phoenix
Zap
Night Witch
Zap Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Dragon
Zap Dark Prince Electro Dragon Phoenix Night Witch
Dark Prince Freeze Electro Dragon Night Witch
Night Witch Dark Prince Electro Dragon Phoenix
Dark Prince
Freeze Zap Baby Dragon Dark Prince Electro Dragon Night Witch
Zap Baby Dragon Freeze Electro Dragon Phoenix Night Witch
Zap Baby Dragon Electro Dragon Phoenix
Phoenix Night Witch
Dark Prince Phoenix Night Witch
Zap Baby Dragon Dark Prince Freeze Electro Dragon Night Witch
Zap Baby Dragon Electro Dragon Phoenix Night Witch
Night Witch Zap Dark Prince Freeze Electro Dragon
Zap Baby Dragon Dark Prince Freeze Electro Dragon Night Witch
Phoenix
Zap Freeze
Dark Prince Electro Dragon Night Witch
Zap Baby Dragon Dark Prince Electro Dragon Night Witch
Zap Baby Dragon Freeze Dark Prince Electro Dragon
Phoenix
Dark Prince Baby Dragon Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince
Zap Baby Dragon Electro Dragon Phoenix
Zap Dark Prince Electro Dragon
Dark Prince Zap Phoenix Night Witch
Dark Prince Phoenix Night Witch
Zap Baby Dragon Freeze Electro Dragon
Dark Prince Phoenix Night Witch
Dark Prince Phoenix
Zap Freeze Electro Dragon Baby Dragon Dark Prince Phoenix
Phoenix
Dark Prince Electro Dragon Phoenix
Zap Dark Prince Phoenix
Dark Prince Night Witch
Baby Dragon Electro Dragon
Electro Dragon Phoenix Zap Baby Dragon Dark Prince Freeze Night Witch
Zap Baby Dragon Dark Prince Freeze Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze Electro Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Dark Prince Freeze
Zap Baby Dragon Dark Prince
Zap Baby Dragon Freeze Electro Dragon
Baby Dragon
Zap Baby Dragon Freeze Electro Dragon
Zap Electro Dragon
Electro Dragon Night Witch
Zap Dark Prince Electro Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Freeze Electro Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Freeze
Night Witch
Zap Baby Dragon Dark Prince Electro Dragon
Zap Baby Dragon Electro Dragon
Baby Dragon Night Witch
Zap Baby Dragon Electro Dragon
Zap Freeze Baby Dragon Dark Prince Electro Dragon
Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon
Zap Baby Dragon
Zap Baby Dragon Electro Dragon Night Witch
Zap Electro Dragon Freeze
Night Witch
Zap Electro Dragon Night Witch
Zap Freeze Electro Dragon
Zap Dark Prince Freeze Electro Dragon Night Witch
Zap Baby Dragon Electro Dragon
Freeze
Baby Dragon Dark Prince Electro Dragon
Zap Baby Dragon Electro Dragon
Zap
Dark Prince Electro Dragon
Zap Electro Dragon Baby Dragon Freeze
Zap Electro Dragon
Electro Dragon Zap Baby Dragon Dark Prince Freeze

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